incorporate some pmnames feedback
Also an update to a fixes37.0 entry
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@@ -738,8 +738,7 @@ Qt: add Filter, Layout, and Reset buttons to the extended command selector;
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to their default settings and clears any pending typed input
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tiles: male and female variations in monsters.txt; tested only with tile2bmp
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conversion utility so far; also supported by tilemap utility to
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generate tile.c; some window-port modifications still required to
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integrate the male and female tile capability into the window port
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generate tile.c
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Unix: can define NOSUSPEND in config.h or src/Makefile's CFLAGS to prevent
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unixconf.h from enabling SUSPEND without need to modify unixconf.h
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@@ -838,4 +837,5 @@ replace the single permonst mname field with male, female, and gender-neutral
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names pmnames[NUM_MGENDERS] fields
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add a new glyphmod parameter to window interface *_print_glyph() to be used
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to provide additional details to the window port beyond the glyph;
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begin to phase out the mapglyph() calls from within windows ports
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begin to phase out the mapglyph() calls from within windows ports;
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@@ -247,7 +247,7 @@ register struct monst *mtmp;
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}
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break;
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}
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if (mm == PM_ELVENMONARCH) {
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if (mm == PM_ELVEN_MONARCH) {
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if (rn2(3) || (g.in_mklev && Is_earthlevel(&u.uz)))
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(void) mongets(mtmp, PICK_AXE);
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if (!rn2(50))
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@@ -251,7 +251,7 @@ int x,y;
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{
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int i = rnd(level_difficulty());
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int pm = (i > 9) ? PM_OGRE_TYRANT
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: (i > 5) ? PM_ELVENMONARCH
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: (i > 5) ? PM_ELVEN_MONARCH
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: (i > 2) ? PM_DWARF_RULER
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: PM_GNOME_RULER;
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struct monst *mon = makemon(&mons[pm], x, y, NO_MM_FLAGS);
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@@ -772,7 +772,7 @@ int *gender_name_var;
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{ "master of assassin", PM_MASTER_ASSASSIN, NEUTRAL },
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/* Outdated names */
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{ "invisible stalker", PM_STALKER, NEUTRAL },
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{ "high-elf", PM_ELVENMONARCH, NEUTRAL }, /* PM_HIGH_ELF is obsolete */
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{ "high-elf", PM_ELVEN_MONARCH, NEUTRAL }, /* PM_HIGH_ELF is obsolete */
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/* other misspellings or incorrect words */
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{ "wood-elf", PM_WOODLAND_ELF, NEUTRAL },
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{ "wood elf", PM_WOODLAND_ELF, NEUTRAL },
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@@ -1051,7 +1051,7 @@ static const short grownups[][2] = {
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{ PM_WOODLAND_ELF, PM_ELF_NOBLE },
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{ PM_GREEN_ELF, PM_ELF_NOBLE },
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{ PM_GREY_ELF, PM_ELF_NOBLE },
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{ PM_ELF_NOBLE, PM_ELVENMONARCH },
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{ PM_ELF_NOBLE, PM_ELVEN_MONARCH },
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{ PM_LICH, PM_DEMILICH },
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{ PM_DEMILICH, PM_MASTER_LICH },
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{ PM_MASTER_LICH, PM_ARCH_LICH },
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@@ -1692,7 +1692,7 @@ struct permonst _mons2[] = {
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SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
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M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BROWN),
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MON3("ogre lord", "ogre conqueress", "ogre leader",
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MON3("ogre lord", "ogre lady", "ogre leader",
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S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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NO_ATTK),
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@@ -2209,7 +2209,7 @@ struct permonst _mons2[] = {
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M2_ELF | M2_STRONG | M2_LORD | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BRIGHT_BLUE),
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MON3("Elvenking", "Elvenqueen", "Elvenmonarch",
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MON3("Elvenking", "Elvenqueen", "elven monarch",
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S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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@@ -2411,7 +2411,7 @@ struct permonst _mons2[] = {
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A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
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ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
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/* incubus and succubus */
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MON3("incubus", "succubus", "Amorous Demon",
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MON3("incubus", "succubus", "amorous demon",
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S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
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SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
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MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
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@@ -37,7 +37,7 @@ static NEARDATA const int nasties[] = {
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/* chaotic */
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PM_BLACK_DRAGON, PM_RED_DRAGON, PM_ARCH_LICH, PM_VAMPIRE_LEADER,
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PM_MASTER_MIND_FLAYER, PM_DISENCHANTER, PM_WINGED_GARGOYLE,
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PM_STORM_GIANT, PM_OLOG_HAI, PM_ELF_NOBLE, PM_ELVENMONARCH,
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PM_STORM_GIANT, PM_OLOG_HAI, PM_ELF_NOBLE, PM_ELVEN_MONARCH,
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PM_OGRE_TYRANT, PM_CAPTAIN, PM_GREMLIN,
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/* lawful */
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PM_SILVER_DRAGON, PM_ORANGE_DRAGON, PM_GREEN_DRAGON,
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@@ -10401,7 +10401,7 @@ Z = (195, 195, 195)
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................
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................
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}
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# tile 546 (Elvenmonarch,male)
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# tile 546 (elven monarch,male)
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{
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................
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................
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@@ -10420,7 +10420,7 @@ Z = (195, 195, 195)
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................
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................
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}
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# tile 547 (Elvenmonarch,female)
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# tile 547 (elven monarch,female)
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{
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................
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................
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