incorporate some pmnames feedback
Also an update to a fixes37.0 entry
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@@ -251,7 +251,7 @@ int x,y;
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{
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int i = rnd(level_difficulty());
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int pm = (i > 9) ? PM_OGRE_TYRANT
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: (i > 5) ? PM_ELVENMONARCH
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: (i > 5) ? PM_ELVEN_MONARCH
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: (i > 2) ? PM_DWARF_RULER
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: PM_GNOME_RULER;
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struct monst *mon = makemon(&mons[pm], x, y, NO_MM_FLAGS);
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