incorporate some pmnames feedback
Also an update to a fixes37.0 entry
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@@ -1692,7 +1692,7 @@ struct permonst _mons2[] = {
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SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
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M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BROWN),
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MON3("ogre lord", "ogre conqueress", "ogre leader",
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MON3("ogre lord", "ogre lady", "ogre leader",
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S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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NO_ATTK),
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@@ -2209,7 +2209,7 @@ struct permonst _mons2[] = {
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M2_ELF | M2_STRONG | M2_LORD | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BRIGHT_BLUE),
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MON3("Elvenking", "Elvenqueen", "Elvenmonarch",
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MON3("Elvenking", "Elvenqueen", "elven monarch",
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S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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@@ -2411,7 +2411,7 @@ struct permonst _mons2[] = {
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A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
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ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
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/* incubus and succubus */
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MON3("incubus", "succubus", "Amorous Demon",
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MON3("incubus", "succubus", "amorous demon",
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S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
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SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
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MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
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