Prevent kraken farming
...or at least make it more inconvenient, by preventing fishy creatures from revival by undead turning unless they're in a pool.
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@@ -704,6 +704,13 @@ boolean by_hero;
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x = xy.x, y = xy.y;
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}
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if (mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ)) {
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if (by_hero && cansee(x,y))
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pline("%s twitches feebly.",
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upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
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return (struct monst *) 0;
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}
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if (cant_revive(&montype, TRUE, corpse)) {
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/* make a zombie or doppelganger instead */
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/* note: montype has changed; mptr keeps old value for newcham() */
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