Rename omit_buc option to implicit_uncursed
... so the name is less cryptic.
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@@ -17,6 +17,7 @@ fixinv try to retain the same letter for the same object [TRUE]
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help print all available info when using the / command [TRUE]
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IBMgraphics use IBM extended characters for the dungeon [FALSE]
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ignintr ignore interrupt signal, including breaks [FALSE]
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implicit_uncursed omit "uncursed" from inventory, if possible [TRUE]
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legacy print introductory message [TRUE]
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lit_corridor show a dark corridor as lit if in sight [FALSE]
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lootabc use a/b/c rather than o/i/b when looting [FALSE]
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@@ -24,7 +25,6 @@ mail enable the mail daemon [TRUE]
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null allow nulls to be sent to your terminal [TRUE]
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try turning this option off (forcing NetHack to use its own
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delay code) if moving objects seem to teleport across rooms
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omit_buc omit "uncursed" from inventory, if possible [TRUE]
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perm_invent keep inventory in a permanent window [FALSE]
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pickup_thrown override pickup_types for thrown objects [TRUE]
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pushweapon when wielding a new weapon, put your previously
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@@ -2051,6 +2051,8 @@ Name your starting horse (ex. ``horsename:Trigger'').
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Cannot be set with the `O' command.
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.lp ignintr
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Ignore interrupt signals, including breaks (default off).
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.lp implicit_uncursed
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Omit "uncursed" from inventory lists, if possible (default on).
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.lp legacy
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Display an introductory message when starting the game (default on).
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.lp lit_corridor
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@@ -2196,8 +2198,6 @@ location of the `y' and `z' keys swapped.)
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When moving by numbers, to enter a count prefix for those commands
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which accept one (such as ``12s'' to search twelve times), precede it
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with the letter `n' (``n12s'').
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.lp omit_buc
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Omit "uncursed" from inventory lists, if possible (default on).
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.lp packorder
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Specify the order to list object types in (default ``")[%?+!=/(*`0_'').
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The value of this option should be a string containing the
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@@ -2478,6 +2478,9 @@ Cannot be set with the `{\tt O}' command.
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\item[\ib{ignintr}]
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Ignore interrupt signals, including breaks (default off).
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%.lp
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\item[\ib{implicit\_uncursed}]
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Omit ``uncursed'' from inventory lists, if possible (default on).
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%.lp
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\item[\ib{legacy}]
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Display an introductory message when starting the game (default on).
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%.lp
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@@ -2641,9 +2644,6 @@ When moving by numbers, to enter a count prefix for those commands
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which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
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with the letter `{\tt n}' (``{\tt n12s}'').
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%.lp
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\item[\ib{omit\_buc}]
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Omit ``uncursed'' from inventory lists, if possible (default on).
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%.lp
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\item[\ib{packorder}]
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Specify the order to list object types in (default
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``\verb&")[%?+!=/(*`0_&''). The value of this option should be a string
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@@ -194,7 +194,7 @@ struct instance_flags {
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boolean deferred_X; /* deferred entry into explore mode */
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boolean num_pad; /* use numbers for movement commands */
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boolean news; /* print news */
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boolean omit_buc; /* omit "uncursed" status in inventory lists */
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boolean implicit_uncursed; /* maybe omit "uncursed" status in inventory */
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boolean mention_walls; /* give feedback when bumping walls */
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boolean menu_tab_sep; /* Use tabs to separate option menu fields */
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boolean menu_head_objsym; /* Show obj symbol in menu headings */
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@@ -778,7 +778,7 @@ register struct obj *obj;
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Strcat(prefix, "cursed ");
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else if (obj->blessed)
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Strcat(prefix, "blessed ");
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else if (!iflags.omit_buc
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else if (!iflags.implicit_uncursed
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/* For most items with charges or +/-, if you know how many
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* charges are left or what the +/- is, then you must have
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* totally identified the item, so "uncursed" is unneccesary,
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@@ -132,6 +132,7 @@ static struct Bool_Opt {
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#else
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{ "ignintr", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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{ "implicit_uncursed", &iflags.implicit_uncursed, TRUE, SET_IN_GAME },
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{ "large_font", &iflags.obsolete, FALSE, SET_IN_FILE }, /* OBSOLETE */
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{ "legacy", &flags.legacy, TRUE, DISP_IN_GAME },
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{ "lit_corridor", &flags.lit_corridor, FALSE, SET_IN_GAME },
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@@ -154,7 +155,6 @@ static struct Bool_Opt {
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#endif
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{ "nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME },
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{ "null", &flags.null, TRUE, SET_IN_GAME },
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{ "omit_buc", &iflags.omit_buc, TRUE, SET_IN_GAME },
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#if defined(SYSFLAGS) && defined(MAC)
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{ "page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME },
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#else
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