Rename omit_buc option to implicit_uncursed
... so the name is less cryptic.
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@@ -778,7 +778,7 @@ register struct obj *obj;
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Strcat(prefix, "cursed ");
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else if (obj->blessed)
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Strcat(prefix, "blessed ");
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else if (!iflags.omit_buc
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else if (!iflags.implicit_uncursed
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/* For most items with charges or +/-, if you know how many
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* charges are left or what the +/- is, then you must have
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* totally identified the item, so "uncursed" is unneccesary,
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@@ -132,6 +132,7 @@ static struct Bool_Opt {
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#else
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{ "ignintr", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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{ "implicit_uncursed", &iflags.implicit_uncursed, TRUE, SET_IN_GAME },
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{ "large_font", &iflags.obsolete, FALSE, SET_IN_FILE }, /* OBSOLETE */
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{ "legacy", &flags.legacy, TRUE, DISP_IN_GAME },
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{ "lit_corridor", &flags.lit_corridor, FALSE, SET_IN_GAME },
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@@ -154,7 +155,6 @@ static struct Bool_Opt {
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#endif
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{ "nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME },
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{ "null", &flags.null, TRUE, SET_IN_GAME },
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{ "omit_buc", &iflags.omit_buc, TRUE, SET_IN_GAME },
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#if defined(SYSFLAGS) && defined(MAC)
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{ "page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME },
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#else
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