Rename omit_buc option to implicit_uncursed

... so the name is less cryptic.
This commit is contained in:
Pasi Kallinen
2015-05-27 20:42:06 +03:00
parent f0eca282a8
commit 773eecc472
6 changed files with 9 additions and 9 deletions

View File

@@ -778,7 +778,7 @@ register struct obj *obj;
Strcat(prefix, "cursed ");
else if (obj->blessed)
Strcat(prefix, "blessed ");
else if (!iflags.omit_buc
else if (!iflags.implicit_uncursed
/* For most items with charges or +/-, if you know how many
* charges are left or what the +/- is, then you must have
* totally identified the item, so "uncursed" is unneccesary,

View File

@@ -132,6 +132,7 @@ static struct Bool_Opt {
#else
{ "ignintr", (boolean *) 0, FALSE, SET_IN_FILE },
#endif
{ "implicit_uncursed", &iflags.implicit_uncursed, TRUE, SET_IN_GAME },
{ "large_font", &iflags.obsolete, FALSE, SET_IN_FILE }, /* OBSOLETE */
{ "legacy", &flags.legacy, TRUE, DISP_IN_GAME },
{ "lit_corridor", &flags.lit_corridor, FALSE, SET_IN_GAME },
@@ -154,7 +155,6 @@ static struct Bool_Opt {
#endif
{ "nudist", &u.uroleplay.nudist, FALSE, DISP_IN_GAME },
{ "null", &flags.null, TRUE, SET_IN_GAME },
{ "omit_buc", &iflags.omit_buc, TRUE, SET_IN_GAME },
#if defined(SYSFLAGS) && defined(MAC)
{ "page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME },
#else