'fix' #H5531 - breath damage
For breath damage, the 'S' in NdS is ignored. 'N' for the number of dice is used, but for number of sides of those dice, 6 is used for most damage types. Add a comment to that effect to monst.c and change a few Nd8 to Nd6 so that viewing the monster definitions matches what they actually do.
This commit is contained in:
10
src/monst.c
10
src/monst.c
@@ -39,6 +39,9 @@ void NDECL(monst_init);
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* resistances, resistances conferred (both MR_* defines),
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* 3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively)
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* symbol color (C(x) macro)
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*
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* For AT_BREA attacks, '# sides' is ignored; 6 is used for most
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* damage types, 25 for sleep, not applicable for death or poison.
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*/
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#define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, col) \
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{ \
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@@ -253,7 +256,7 @@ NEARDATA struct permonst mons[] = {
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M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
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MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
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(G_NOHELL | G_GENO | G_SGROUP | 2),
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A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8), NO_ATTK,
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A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 6), NO_ATTK,
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NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(250, 200, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD,
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M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),
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@@ -1211,8 +1214,9 @@ NEARDATA struct permonst mons[] = {
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| M1_CARNIVORE,
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M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
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0, CLR_ORANGE),
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/* disintegration breath is actually all or nothing, not 1d255 */
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MON("black dragon", S_DRAGON, LVL(15, 9, -1, 20, -6), (G_GENO | 1),
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A(ATTK(AT_BREA, AD_DISN, 4, 10), ATTK(AT_BITE, AD_PHYS, 3, 8),
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A(ATTK(AT_BREA, AD_DISN, 1, 255), ATTK(AT_BITE, AD_PHYS, 3, 8),
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ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
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NO_ATTK),
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SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT,
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@@ -2988,7 +2992,7 @@ struct permonst _mons2[] = {
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*/
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MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14),
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(G_NOGEN | G_UNIQ),
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A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0),
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A(ATTK(AT_BREA, AD_RBRE, 6, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
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ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),
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ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)),
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SIZ(WT_DRAGON, 1700, MS_NEMESIS, MZ_GIGANTIC),
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