Add helltweaks to wizard2
This commit is contained in:
101
dat/wizard2.lua
101
dat/wizard2.lua
@@ -6,50 +6,57 @@
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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----------------------------.
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|.....|.S....|.............|.
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|.....|.-------S--------S--|.
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|.....|.|.........|........|.
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|..-S--S|.........|........|.
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|..|....|.........|------S-|.
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|..|....|.........|.....|..|.
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|-S-----|.........|.....|..|.
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|.......|.........|S--S--..|.
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|.......|.........|.|......|.
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|-----S----S-------.|......|.
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|............|....S.|......|.
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----------------------------.
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]]);
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des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
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-- entire tower in a region, constrains monster migration
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des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
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des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
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des.door("closed",15,02)
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des.door("closed",11,10)
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des.mazewalk(28,05,"east")
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des.ladder("up", 12,01)
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des.ladder("down", 14,11)
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-- Non diggable walls everywhere
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des.non_diggable(selection.area(00,00,27,12))
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--
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des.non_passwall(selection.area(00,00,06,12))
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des.non_passwall(selection.area(06,00,27,02))
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des.non_passwall(selection.area(16,02,27,12))
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des.non_passwall(selection.area(06,12,16,12))
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-- Random traps.
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des.trap("spiked pit")
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des.trap("sleep gas")
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des.trap("anti magic")
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des.trap("magic")
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-- Some random loot.
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des.object("!")
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des.object("!")
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des.object("?")
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des.object("?")
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des.object("+")
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-- treasures
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des.object("\"", 04, 06)
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local tmpbounds = selection.match("-");
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local bnds = tmpbounds:bounds();
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local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
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local wiz2 = des.map({ halign = "center", valign = "center", map = [[
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----------------------------x
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|.....|.S....|.............|x
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|.....|.-------S--------S--|x
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|.....|.|.........|........|x
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|..-S--S|.........|........|x
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|..|....|.........|------S-|x
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|..|....|.........|.....|..|x
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|-S-----|.........|.....|..|x
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|.......|.........|S--S--..|x
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|.......|.........|.|......|x
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|-----S----S-------.|......|x
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|............|....S.|......|x
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----------------------------x
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]], contents = function(rm)
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des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
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-- entire tower in a region, constrains monster migration
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des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
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des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
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des.door("closed",15,02)
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des.door("closed",11,10)
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des.mazewalk(28,05,"east")
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des.ladder("up", 12,01)
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des.ladder("down", 14,11)
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-- Non diggable walls everywhere
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des.non_diggable(selection.area(00,00,27,12))
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--
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des.non_passwall(selection.area(00,00,27,12))
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-- Random traps.
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des.trap("spiked pit")
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des.trap("sleep gas")
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des.trap("anti magic")
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des.trap("magic")
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-- Some random loot.
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des.object("!")
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des.object("!")
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des.object("?")
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des.object("?")
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des.object("+")
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-- treasures
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des.object("\"", 04, 06)
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end
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});
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local protected = bounds2:negate() | wiz2;
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hell_tweaks(protected);
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