Add helltweaks to wizard2

This commit is contained in:
Pasi Kallinen
2023-01-30 17:43:34 +02:00
parent 7def7ece92
commit 788492bdcd

View File

@@ -6,50 +6,57 @@
des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
----------------------------.
|.....|.S....|.............|.
|.....|.-------S--------S--|.
|.....|.|.........|........|.
|..-S--S|.........|........|.
|..|....|.........|------S-|.
|..|....|.........|.....|..|.
|-S-----|.........|.....|..|.
|.......|.........|S--S--..|.
|.......|.........|.|......|.
|-----S----S-------.|......|.
|............|....S.|......|.
----------------------------.
]]);
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
-- entire tower in a region, constrains monster migration
des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
des.door("closed",15,02)
des.door("closed",11,10)
des.mazewalk(28,05,"east")
des.ladder("up", 12,01)
des.ladder("down", 14,11)
-- Non diggable walls everywhere
des.non_diggable(selection.area(00,00,27,12))
--
des.non_passwall(selection.area(00,00,06,12))
des.non_passwall(selection.area(06,00,27,02))
des.non_passwall(selection.area(16,02,27,12))
des.non_passwall(selection.area(06,12,16,12))
-- Random traps.
des.trap("spiked pit")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("magic")
-- Some random loot.
des.object("!")
des.object("!")
des.object("?")
des.object("?")
des.object("+")
-- treasures
des.object("\"", 04, 06)
local tmpbounds = selection.match("-");
local bnds = tmpbounds:bounds();
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
local wiz2 = des.map({ halign = "center", valign = "center", map = [[
----------------------------x
|.....|.S....|.............|x
|.....|.-------S--------S--|x
|.....|.|.........|........|x
|..-S--S|.........|........|x
|..|....|.........|------S-|x
|..|....|.........|.....|..|x
|-S-----|.........|.....|..|x
|.......|.........|S--S--..|x
|.......|.........|.|......|x
|-----S----S-------.|......|x
|............|....S.|......|x
----------------------------x
]], contents = function(rm)
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
-- entire tower in a region, constrains monster migration
des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
des.door("closed",15,02)
des.door("closed",11,10)
des.mazewalk(28,05,"east")
des.ladder("up", 12,01)
des.ladder("down", 14,11)
-- Non diggable walls everywhere
des.non_diggable(selection.area(00,00,27,12))
--
des.non_passwall(selection.area(00,00,27,12))
-- Random traps.
des.trap("spiked pit")
des.trap("sleep gas")
des.trap("anti magic")
des.trap("magic")
-- Some random loot.
des.object("!")
des.object("!")
des.object("?")
des.object("?")
des.object("+")
-- treasures
des.object("\"", 04, 06)
end
});
local protected = bounds2:negate() | wiz2;
hell_tweaks(protected);