Add helltweaks to wizard2

This commit is contained in:
Pasi Kallinen
2023-01-30 17:43:34 +02:00
parent 7def7ece92
commit 788492bdcd
+54 -47
View File
@@ -6,50 +6,57 @@
des.level_init({ style="mazegrid", bg ="-" }); des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "noteleport", "hardfloor") des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
----------------------------. local tmpbounds = selection.match("-");
|.....|.S....|.............|. local bnds = tmpbounds:bounds();
|.....|.-------S--------S--|. local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
|.....|.|.........|........|.
|..-S--S|.........|........|. local wiz2 = des.map({ halign = "center", valign = "center", map = [[
|..|....|.........|------S-|. ----------------------------x
|..|....|.........|.....|..|. |.....|.S....|.............|x
|-S-----|.........|.....|..|. |.....|.-------S--------S--|x
|.......|.........|S--S--..|. |.....|.|.........|........|x
|.......|.........|.|......|. |..-S--S|.........|........|x
|-----S----S-------.|......|. |..|....|.........|------S-|x
|............|....S.|......|. |..|....|.........|.....|..|x
----------------------------. |-S-----|.........|.....|..|x
]]); |.......|.........|S--S--..|x
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |.......|.........|.|......|x
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |-----S----S-------.|......|x
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |............|....S.|......|x
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) ----------------------------x
-- entire tower in a region, constrains monster migration ]], contents = function(rm)
des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true }) des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 }) des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.door("closed",15,02) des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.door("closed",11,10) des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
des.mazewalk(28,05,"east") -- entire tower in a region, constrains monster migration
des.ladder("up", 12,01) des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
des.ladder("down", 14,11) des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
-- Non diggable walls everywhere des.door("closed",15,02)
des.non_diggable(selection.area(00,00,27,12)) des.door("closed",11,10)
-- des.mazewalk(28,05,"east")
des.non_passwall(selection.area(00,00,06,12)) des.ladder("up", 12,01)
des.non_passwall(selection.area(06,00,27,02)) des.ladder("down", 14,11)
des.non_passwall(selection.area(16,02,27,12)) -- Non diggable walls everywhere
des.non_passwall(selection.area(06,12,16,12)) des.non_diggable(selection.area(00,00,27,12))
-- Random traps. --
des.trap("spiked pit") des.non_passwall(selection.area(00,00,27,12))
des.trap("sleep gas") -- Random traps.
des.trap("anti magic") des.trap("spiked pit")
des.trap("magic") des.trap("sleep gas")
-- Some random loot. des.trap("anti magic")
des.object("!") des.trap("magic")
des.object("!") -- Some random loot.
des.object("?") des.object("!")
des.object("?") des.object("!")
des.object("+") des.object("?")
-- treasures des.object("?")
des.object("\"", 04, 06) des.object("+")
-- treasures
des.object("\"", 04, 06)
end
});
local protected = bounds2:negate() | wiz2;
hell_tweaks(protected);