Add helltweaks to wizard2
This commit is contained in:
+54
-47
@@ -6,50 +6,57 @@
|
|||||||
des.level_init({ style="mazegrid", bg ="-" });
|
des.level_init({ style="mazegrid", bg ="-" });
|
||||||
|
|
||||||
des.level_flags("mazelevel", "noteleport", "hardfloor")
|
des.level_flags("mazelevel", "noteleport", "hardfloor")
|
||||||
des.map([[
|
|
||||||
----------------------------.
|
local tmpbounds = selection.match("-");
|
||||||
|.....|.S....|.............|.
|
local bnds = tmpbounds:bounds();
|
||||||
|.....|.-------S--------S--|.
|
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
|
||||||
|.....|.|.........|........|.
|
|
||||||
|..-S--S|.........|........|.
|
local wiz2 = des.map({ halign = "center", valign = "center", map = [[
|
||||||
|..|....|.........|------S-|.
|
----------------------------x
|
||||||
|..|....|.........|.....|..|.
|
|.....|.S....|.............|x
|
||||||
|-S-----|.........|.....|..|.
|
|.....|.-------S--------S--|x
|
||||||
|.......|.........|S--S--..|.
|
|.....|.|.........|........|x
|
||||||
|.......|.........|.|......|.
|
|..-S--S|.........|........|x
|
||||||
|-----S----S-------.|......|.
|
|..|....|.........|------S-|x
|
||||||
|............|....S.|......|.
|
|..|....|.........|.....|..|x
|
||||||
----------------------------.
|
|-S-----|.........|.....|..|x
|
||||||
]]);
|
|.......|.........|S--S--..|x
|
||||||
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
|.......|.........|.|......|x
|
||||||
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
|-----S----S-------.|......|x
|
||||||
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
|............|....S.|......|x
|
||||||
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
|
----------------------------x
|
||||||
-- entire tower in a region, constrains monster migration
|
]], contents = function(rm)
|
||||||
des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
|
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
||||||
des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
|
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
||||||
des.door("closed",15,02)
|
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
|
||||||
des.door("closed",11,10)
|
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
|
||||||
des.mazewalk(28,05,"east")
|
-- entire tower in a region, constrains monster migration
|
||||||
des.ladder("up", 12,01)
|
des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true })
|
||||||
des.ladder("down", 14,11)
|
des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 })
|
||||||
-- Non diggable walls everywhere
|
des.door("closed",15,02)
|
||||||
des.non_diggable(selection.area(00,00,27,12))
|
des.door("closed",11,10)
|
||||||
--
|
des.mazewalk(28,05,"east")
|
||||||
des.non_passwall(selection.area(00,00,06,12))
|
des.ladder("up", 12,01)
|
||||||
des.non_passwall(selection.area(06,00,27,02))
|
des.ladder("down", 14,11)
|
||||||
des.non_passwall(selection.area(16,02,27,12))
|
-- Non diggable walls everywhere
|
||||||
des.non_passwall(selection.area(06,12,16,12))
|
des.non_diggable(selection.area(00,00,27,12))
|
||||||
-- Random traps.
|
--
|
||||||
des.trap("spiked pit")
|
des.non_passwall(selection.area(00,00,27,12))
|
||||||
des.trap("sleep gas")
|
-- Random traps.
|
||||||
des.trap("anti magic")
|
des.trap("spiked pit")
|
||||||
des.trap("magic")
|
des.trap("sleep gas")
|
||||||
-- Some random loot.
|
des.trap("anti magic")
|
||||||
des.object("!")
|
des.trap("magic")
|
||||||
des.object("!")
|
-- Some random loot.
|
||||||
des.object("?")
|
des.object("!")
|
||||||
des.object("?")
|
des.object("!")
|
||||||
des.object("+")
|
des.object("?")
|
||||||
-- treasures
|
des.object("?")
|
||||||
des.object("\"", 04, 06)
|
des.object("+")
|
||||||
|
-- treasures
|
||||||
|
des.object("\"", 04, 06)
|
||||||
|
end
|
||||||
|
});
|
||||||
|
|
||||||
|
local protected = bounds2:negate() | wiz2;
|
||||||
|
hell_tweaks(protected);
|
||||||
|
|||||||
Reference in New Issue
Block a user