more follow-up for container flags
Set cknown and lknown when identifying possessions at game end. Clear cknown and lknown when creating bones.
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)bones.c 3.4 2003/11/29 */
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/* SCCS Id: @(#)bones.c 3.4 2004/12/17 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985,1993. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -84,6 +84,8 @@ boolean restore;
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if(objects[otmp->otyp].oc_uses_known) otmp->known = 0;
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otmp->dknown = otmp->bknown = 0;
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otmp->rknown = 0;
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otmp->lknown = 0;
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otmp->cknown = 0;
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otmp->invlet = 0;
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otmp->no_charge = 0;
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