some lint cleanup
This commit is contained in:
10
src/trap.c
10
src/trap.c
@@ -1,4 +1,4 @@
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/* NetHack 3.5 trap.c $NHDT-Date: 1425318721 2015/03/02 17:52:01 $ $NHDT-Branch: master $:$NHDT-Revision: 1.194 $ */
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/* NetHack 3.5 trap.c $NHDT-Date: 1426558928 2015/03/17 02:22:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.195 $ */
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/* NetHack 3.5 trap.c $Date: 2013/03/14 01:58:21 $ $Revision: 1.179 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3016,7 +3016,6 @@ xchar x, y;
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{
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int chance;
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struct obj *otmp, *ncobj;
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int retval = 0;
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int in_sight = !Blind && couldsee(x, y); /* Don't care if it's lit */
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int dindx;
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@@ -3158,7 +3157,7 @@ struct obj *obj;
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const char *ostr;
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boolean force;
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{
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boolean loose_obj = (obj && obj->where == OBJ_FREE), exploded = FALSE;
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boolean exploded = FALSE;
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if (snuff_lit(obj))
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return ER_DAMAGED;
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@@ -3214,11 +3213,6 @@ boolean force;
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(one ? "Another" : "More"),
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bufp, vtense(bufp, "explode"));
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exploded = TRUE;
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/* let caller know that obj has gone away
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[when obj is part of a list, delobj()'s
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obj_extract_self() takes care of this;
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for loose_obj, obj should always equal
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*objp and otmp should always be null] */
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setnotworn(obj);
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delobj(obj);
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if (update)
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