Use verbalize for player monster speech

Attempting to chat with a player monster would inspire a witty retort,
but it was presented without quotation marks and so differed from other
types of monster speech.
This commit is contained in:
Michael Meyer
2022-02-02 13:56:49 -05:00
committed by PatR
parent 8ce4874152
commit 79b3a624e4

View File

@@ -366,9 +366,9 @@ mplayer_talk(register struct monst* mtmp)
if (mtmp->mpeaceful)
return; /* will drop to humanoid talk */
pline("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
? same_class_msg[rn2(3)]
: other_class_msg[rn2(3)]);
verbalize("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
? same_class_msg[rn2(3)]
: other_class_msg[rn2(3)]);
}
/*mplayer.c*/