Use verbalize for player monster speech
Attempting to chat with a player monster would inspire a witty retort, but it was presented without quotation marks and so differed from other types of monster speech.
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-3
@@ -366,9 +366,9 @@ mplayer_talk(register struct monst* mtmp)
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if (mtmp->mpeaceful)
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if (mtmp->mpeaceful)
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return; /* will drop to humanoid talk */
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return; /* will drop to humanoid talk */
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pline("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
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verbalize("Talk? -- %s", mtmp->data == &mons[g.urole.mnum]
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? same_class_msg[rn2(3)]
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? same_class_msg[rn2(3)]
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: other_class_msg[rn2(3)]);
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: other_class_msg[rn2(3)]);
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}
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}
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/*mplayer.c*/
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/*mplayer.c*/
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