mklev.c's mkroom qsort

Get rid of some obsolete qsort hackery.  Use of prototypes makes
it unnecessary.  Even before that it was the only one of a dozen
instances of qsort() usage that cared about pre-ANSI implementation.

Also, reformat a couple of comments.
This commit is contained in:
PatR
2021-02-11 15:18:12 -08:00
parent 7f51e59770
commit 79ca1dc422

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 mklev.c $NHDT-Date: 1605305491 2020/11/13 22:11:31 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.96 $ */
/* NetHack 3.7 mklev.c $NHDT-Date: 1613085478 2021/02/11 23:17:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.104 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Alex Smith, 2017. */
/* NetHack may be freely redistributed. See license for details. */
@@ -27,7 +27,7 @@ static struct mkroom *pos_to_room(xchar, xchar);
static boolean place_niche(struct mkroom *, int *, int *, int *);
static void makeniche(int);
static void make_niches(void);
static int QSORTCALLBACK do_comp(const genericptr, const genericptr);
static int QSORTCALLBACK mkroom_cmp(const genericptr, const genericptr);
static void dosdoor(xchar, xchar, struct mkroom *, int);
static void join(int, int, boolean);
static void do_room_or_subroom(struct mkroom *, int, int, int, int, boolean,
@@ -45,7 +45,7 @@ static void mk_knox_portal(xchar, xchar);
/* Args must be (const genericptr) so that qsort will always be happy. */
static int QSORTCALLBACK
do_comp(const genericptr vx, const genericptr vy)
mkroom_cmp(const genericptr vx, const genericptr vy)
{
#ifdef LINT
/* lint complains about possible pointer alignment problems, but we know
@@ -64,11 +64,11 @@ do_comp(const genericptr vx, const genericptr vy)
#endif /* LINT */
}
/* Return TRUE if a door placed at (x, y) which otherwise passes okdoor() checks
* would be connecting into an area that was declared as joined = 0.
* Checking for this in finddpos() enables us to have rooms with sub-areas (such
* as shops) that will never randomly generate unwanted doors in order to
* connect them up to other areas.
/* Return TRUE if a door placed at (x, y) which otherwise passes okdoor()
* checks would be connecting into an area that was declared as joined = 0.
* Checking for this in finddpos() enables us to have rooms with sub-areas
* (such as shops) that will never randomly generate unwanted doors in order
* to connect them up to other areas.
*/
static boolean
door_into_nonjoined(xchar x, xchar y)
@@ -125,25 +125,20 @@ finddpos(coord *cc, xchar xl, xchar yl, xchar xh, xchar yh)
void
sort_rooms(void)
{
int i, x, y;
int ri[MAXNROFROOMS+1];
int x, y;
unsigned i, ri[MAXNROFROOMS + 1], n = (unsigned) g.nroom;
#if defined(SYSV) || defined(DGUX)
#define CAST_nroom (unsigned) g.nroom
#else
#define CAST_nroom g.nroom /*as-is*/
#endif
qsort((genericptr_t) g.rooms, CAST_nroom, sizeof (struct mkroom), do_comp);
#undef CAST_nroom
qsort((genericptr_t) g.rooms, n, sizeof (struct mkroom), mkroom_cmp);
/* Update the roomnos on the map */
for (i = 0; i < g.nroom; i++)
for (i = 0; i < n; i++)
ri[g.rooms[i].roomnoidx] = i;
for (x = 1; x < COLNO; x++)
for (y = 0; y < ROWNO; y++) {
int rno = levl[x][y].roomno;
if (rno >= ROOMOFFSET && rno < MAXNROFROOMS+1)
unsigned rno = levl[x][y].roomno;
if (rno >= ROOMOFFSET && rno < MAXNROFROOMS + 1)
levl[x][y].roomno = ri[rno - ROOMOFFSET] + ROOMOFFSET;
}
}
@@ -251,7 +246,7 @@ add_subroom(struct mkroom *proom, int lowx, int lowy, int hix, int hiy,
}
void
free_luathemes(boolean keependgame) /* False: exiting, True: discarding main dungeon */
free_luathemes(boolean keependgame) /* F: done, T: discarding main dungeon */
{
int i;
@@ -920,8 +915,8 @@ makelevel(void)
}
/* make up to 1 special room, with type dependent on depth;
* note that mkroom doesn't guarantee a room gets created, and that this
* step only sets the room's rtype - it doesn't fill it yet. */
note that mkroom doesn't guarantee a room gets created, and that
this step only sets the room's rtype - it doesn't fill it yet. */
if (wizard && nh_getenv("SHOPTYPE"))
do_mkroom(SHOPBASE);
else if (u_depth > 1 && u_depth < depth(&medusa_level)