Merge branch 'NetHack-3.6.0'
This commit is contained in:
6
Files
6
Files
@@ -182,11 +182,11 @@ linux linux-chroot linux-x11 macosx macosx10.5
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macosx10.7 macosx.sh macosx10.10 unix
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sys/vms:
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(files for VMS version - untested for 3.6.0)
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(files for VMS version)
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Install.vms Makefile.dat Makefile.doc Makefile.src Makefile.top
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Makefile.utl install.com lev_lex.h nethack.com oldcrtl.c
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spec_lev.com vmsbuild.com vmsfiles.c vmsmail.c vmsmain.c
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vmsmisc.c vmstty.c vmsunix.c
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spec_lev.com sysconf vmsbuild.com vmsfiles.c vmsmail.c
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vmsmain.c vmsmisc.c vmstty.c vmsunix.c
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sys/wince:
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(files for Windows CE and PocketPC - untested for 3.6.0)
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@@ -30,12 +30,6 @@ EXPLORERS=*
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# Uses the same syntax as the WIZARDS and EXPLORERS options above.
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#SHELLERS=
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Limit the number of simultaneous games (see also nethack.sh).
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MAXPLAYERS=10
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@@ -47,7 +41,7 @@ MAXPLAYERS=10
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#RECOVER=Run the recover program.
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# Uncomment the next line to disable the SEDUCE option, causing succubi and
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# incubi to use nypmhs' charm behavior rather than their own seduce behavior.
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# incubi to use nymphs' charm behavior rather than their own seduce behavior.
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#SEDUCE=0
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# Uncomment to disable savefile UID checking.
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@@ -69,11 +63,19 @@ MAXPLAYERS=10
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Try to get more info in case of a program bug or crash. Using GDB can
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# get more information and works on more systems but requires gdb be available;
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# using LIBC only works if NetHack is linked with a libc that supports the
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# backtrace(3) API. Both require certain compilation options. See
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# src/end.c and sys/unix/hints/* for more information.
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Try to get more info in case of a program bug or crash. Only used
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# if the program is built with the PANICTRACE compile-time option enabled.
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# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
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# Using GDB can get more information and works on more systems but requires
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# 'gdb' be available; using LIBC only works if NetHack is linked with a
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# libc that supports the backtrace(3) API. Both require certain compilation
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# options. See src/end.c and sys/unix/hints/* for more information.
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GDBPATH=/usr/bin/gdb
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GREPPATH=/bin/grep
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# Values are priorities: 0 - do not use this method, 1 - low priority,
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81
sys/vms/sysconf
Normal file
81
sys/vms/sysconf
Normal file
@@ -0,0 +1,81 @@
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# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
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#
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# Sample sysconf file for VMS.
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# The sysconf file is only used if NetHack is compiled with SYSCF defined.
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# It can be used to augment or override certain settings compiled into the
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# program.
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#
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# This file can also be used to set local system defaults for run-time
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# options, using the same syntax as an individual user's ./nethackrc file.
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# The options which take a space-separated list of usernames haven't been
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# implemented for VMS.
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#WIZARDS=
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#EXPLORERS=*
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#SHELLERS=
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# Limit the number of simultaneous games. (Setting a limit has a side-effect
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# of changing the file names for the games in progress. With no limit, they
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# are named NNNcccccc.*, when NNN is a decimal formatting of the users's UIC
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# value (group * 65536 + member; orinarily formatted as a pair of numbers
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# expressed in octal, [group,member]) and cccccc is the character name.
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# With a limit, they are named Llock.*, where L is a single letter.)
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# Limit is documented to be 25 even though 26 is easily feasible....
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#MAXPLAYERS=10
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# If not null, added to string "To get local support, " in the support
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# information help.
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#SUPPORT=call Izchak at extension 42.
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# If not null, displayed at the end of a panic-save sequence.
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#RECOVER=Run the recover program.
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# Uncomment the next line to disable the SEDUCE option, causing succubi and
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# incubi to use nymphs' charm behavior rather than their own seduce behavior.
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#SEDUCE=0
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# Uncomment to disable savefile UID checking.
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#CHECK_SAVE_UID=0
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# Record (high score) file options.
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# CAUTION: changing these after people have started playing games can
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# lead to lost high scores!
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# Maximum entries for one person.
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#PERSMAX=10
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# Maximum entries in the record file.
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#ENTRYMAX=100
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# Minimum points to get an entry.
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#POINTSMIN=1
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# Determine identity of "person" in the score file with name (0) or
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# numeric (1) user id.
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#PERS_IS_UID=1
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# Maximum number of score file entries to use for random statue names
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#MAX_STATUENAME_RANK=10
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG, and can be
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# overridden via DEBUGFILES environment variable.
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#DEBUGFILES=*
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# Try to get more info in case of a program bug or crash. Only used
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# if the program is built with the PANICTRACE compile-time option enabled.
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# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
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# (GDBPATH, GREPPATH, and PANICTRACE_LIBC aren't used on VMS.
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# PANICTRACE_GDB is repurposed, with nothing to do with 'gdb'.
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# Values are 1: show traceback and exit, 2: show traceback and
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# remain in debugger.)
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PANICTRACE_GDB=1
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#GDBPATH=
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#GREPPATH=
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#PANICTRACE_LIBC=
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#--
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# Ordinary run-time options can be set here to override the builtin-in
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# default values. Unlike the SYSCF values above, individual users can
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# still choose their own option settings via NETHACKOPTIONS in their
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# environment or via sys$login:nethack.ini run-time configuration file.
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#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
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#eof
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