Merge branch 'NetHack-3.6.0'

This commit is contained in:
nhmall
2015-12-06 20:01:27 -05:00
3 changed files with 98 additions and 15 deletions

6
Files
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@@ -182,11 +182,11 @@ linux linux-chroot linux-x11 macosx macosx10.5
macosx10.7 macosx.sh macosx10.10 unix
sys/vms:
(files for VMS version - untested for 3.6.0)
(files for VMS version)
Install.vms Makefile.dat Makefile.doc Makefile.src Makefile.top
Makefile.utl install.com lev_lex.h nethack.com oldcrtl.c
spec_lev.com vmsbuild.com vmsfiles.c vmsmail.c vmsmain.c
vmsmisc.c vmstty.c vmsunix.c
spec_lev.com sysconf vmsbuild.com vmsfiles.c vmsmail.c
vmsmain.c vmsmisc.c vmstty.c vmsunix.c
sys/wince:
(files for Windows CE and PocketPC - untested for 3.6.0)

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@@ -30,12 +30,6 @@ EXPLORERS=*
# Uses the same syntax as the WIZARDS and EXPLORERS options above.
#SHELLERS=
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG, and can be
# overridden via DEBUGFILES environment variable.
#DEBUGFILES=*
# Limit the number of simultaneous games (see also nethack.sh).
MAXPLAYERS=10
@@ -47,7 +41,7 @@ MAXPLAYERS=10
#RECOVER=Run the recover program.
# Uncomment the next line to disable the SEDUCE option, causing succubi and
# incubi to use nypmhs' charm behavior rather than their own seduce behavior.
# incubi to use nymphs' charm behavior rather than their own seduce behavior.
#SEDUCE=0
# Uncomment to disable savefile UID checking.
@@ -69,11 +63,19 @@ MAXPLAYERS=10
# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10
# Try to get more info in case of a program bug or crash. Using GDB can
# get more information and works on more systems but requires gdb be available;
# using LIBC only works if NetHack is linked with a libc that supports the
# backtrace(3) API. Both require certain compilation options. See
# src/end.c and sys/unix/hints/* for more information.
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG, and can be
# overridden via DEBUGFILES environment variable.
#DEBUGFILES=*
# Try to get more info in case of a program bug or crash. Only used
# if the program is built with the PANICTRACE compile-time option enabled.
# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
# Using GDB can get more information and works on more systems but requires
# 'gdb' be available; using LIBC only works if NetHack is linked with a
# libc that supports the backtrace(3) API. Both require certain compilation
# options. See src/end.c and sys/unix/hints/* for more information.
GDBPATH=/usr/bin/gdb
GREPPATH=/bin/grep
# Values are priorities: 0 - do not use this method, 1 - low priority,

81
sys/vms/sysconf Normal file
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@@ -0,0 +1,81 @@
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
#
# Sample sysconf file for VMS.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# It can be used to augment or override certain settings compiled into the
# program.
#
# This file can also be used to set local system defaults for run-time
# options, using the same syntax as an individual user's ./nethackrc file.
# The options which take a space-separated list of usernames haven't been
# implemented for VMS.
#WIZARDS=
#EXPLORERS=*
#SHELLERS=
# Limit the number of simultaneous games. (Setting a limit has a side-effect
# of changing the file names for the games in progress. With no limit, they
# are named NNNcccccc.*, when NNN is a decimal formatting of the users's UIC
# value (group * 65536 + member; orinarily formatted as a pair of numbers
# expressed in octal, [group,member]) and cccccc is the character name.
# With a limit, they are named Llock.*, where L is a single letter.)
# Limit is documented to be 25 even though 26 is easily feasible....
#MAXPLAYERS=10
# If not null, added to string "To get local support, " in the support
# information help.
#SUPPORT=call Izchak at extension 42.
# If not null, displayed at the end of a panic-save sequence.
#RECOVER=Run the recover program.
# Uncomment the next line to disable the SEDUCE option, causing succubi and
# incubi to use nymphs' charm behavior rather than their own seduce behavior.
#SEDUCE=0
# Uncomment to disable savefile UID checking.
#CHECK_SAVE_UID=0
# Record (high score) file options.
# CAUTION: changing these after people have started playing games can
# lead to lost high scores!
# Maximum entries for one person.
#PERSMAX=10
# Maximum entries in the record file.
#ENTRYMAX=100
# Minimum points to get an entry.
#POINTSMIN=1
# Determine identity of "person" in the score file with name (0) or
# numeric (1) user id.
#PERS_IS_UID=1
# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG, and can be
# overridden via DEBUGFILES environment variable.
#DEBUGFILES=*
# Try to get more info in case of a program bug or crash. Only used
# if the program is built with the PANICTRACE compile-time option enabled.
# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
# (GDBPATH, GREPPATH, and PANICTRACE_LIBC aren't used on VMS.
# PANICTRACE_GDB is repurposed, with nothing to do with 'gdb'.
# Values are 1: show traceback and exit, 2: show traceback and
# remain in debugger.)
PANICTRACE_GDB=1
#GDBPATH=
#GREPPATH=
#PANICTRACE_LIBC=
#--
# Ordinary run-time options can be set here to override the builtin-in
# default values. Unlike the SYSCF values above, individual users can
# still choose their own option settings via NETHACKOPTIONS in their
# environment or via sys$login:nethack.ini run-time configuration file.
#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
#eof