Implement lua selection iteration
... and showcase it by dehardcoding the Fort Ludios treasury.
This commit is contained in:
19
dat/knox.lua
19
dat/knox.lua
@@ -52,10 +52,23 @@ if math.random(0, 99) < 50 then
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des.terrain(47,09, "S")
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des.terrain(47,10, "|")
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end
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-- The Vault
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-- Using unfilled morgue for
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-- identification in mkmaze.c
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des.region({ region={21,08,35,11}, lit=1, type="morgue", prefilled=1 })
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function treasure_spot(x,y)
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des.gold({ x = x, y = y, amount = 600 + math.random(0, 300) });
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if (math.random(0,2) == 0) then
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if (math.random(0,2) == 0) then
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des.trap("spiked pit", x,y);
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else
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des.trap("land mine", x,y);
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end
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end
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end
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des.region({ region={21,08,35,11}, lit=1, type="orginary" })
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local treasury = selection.area(21,08,35,11);
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treasury:iterate(treasure_spot);
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-- Vault entrance also varies
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if math.random(0, 99) < 50 then
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des.terrain(36,09, "|")
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13
src/mkmaze.c
13
src/mkmaze.c
@@ -565,19 +565,6 @@ fixup_special()
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set_corpsenm(otmp, rndmonnum());
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}
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}
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} else if (Is_knox(&u.uz)) {
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/* using an unfilled morgue for rm id */
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croom = search_special(MORGUE);
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/* avoid inappropriate morgue-related messages */
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g.level.flags.graveyard = g.level.flags.has_morgue = 0;
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croom->rtype = OROOM; /* perhaps it should be set to VAULT? */
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/* stock the main vault */
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for (x = croom->lx; x <= croom->hx; x++)
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for (y = croom->ly; y <= croom->hy; y++) {
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(void) mkgold((long) rn1(300, 600), x, y);
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if (!rn2(3) && !is_pool(x, y))
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(void) maketrap(x, y, rn2(3) ? LANDMINE : SPIKED_PIT);
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}
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} else if (Role_if(PM_PRIEST) && In_quest(&u.uz)) {
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/* less chance for undead corpses (lured from lower morgues) */
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g.level.flags.graveyard = 1;
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31
src/nhlsel.c
31
src/nhlsel.c
@@ -25,6 +25,7 @@ static int FDECL(l_selection_filter_mapchar, (lua_State *));
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static int FDECL(l_selection_flood, (lua_State *));
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static int FDECL(l_selection_circle, (lua_State *));
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static int FDECL(l_selection_ellipse, (lua_State *));
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static int FDECL(l_selection_iterate, (lua_State *));
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static int FDECL(l_selection_gc, (lua_State *));
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static int FDECL(l_selection_not, (lua_State *));
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static int FDECL(l_selection_and, (lua_State *));
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@@ -39,7 +40,6 @@ static int FDECL(l_selection_not, (lua_State *));
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function body below.
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*/
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static int FDECL(l_selection_gradient, (lua_State *));
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static int FDECL(l_selection_iterate, (lua_State *));
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static int FDECL(l_selection_add, (lua_State *));
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static int FDECL(l_selection_sub, (lua_State *));
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static int FDECL(l_selection_ipairs, (lua_State *));
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@@ -701,6 +701,33 @@ lua_State *L;
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return 1;
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}
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/* sel:iterate(function(x,y) ... end); */
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static int
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l_selection_iterate(L)
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lua_State *L;
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{
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int argc = lua_gettop(L);
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struct selectionvar *sel = (struct selectionvar *) 0;
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int x, y;
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if (argc == 2 && lua_type(L, 2) == LUA_TFUNCTION) {
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sel = l_selection_check(L, 1);
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lua_remove(L, 1);
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for (y = 0; y < sel->hei; y++)
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for (x = 0; x < sel->wid; x++)
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if (selection_getpoint(x, y, sel)) {
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lua_pushvalue(L, 1);
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lua_pushinteger(L, x - g.xstart);
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lua_pushinteger(L, y - g.ystart);
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lua_call(L, 2, 0);
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}
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} else {
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nhl_error(L, "wrong parameters");
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/*NOTREACHED*/
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}
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return 0;
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}
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static const struct luaL_Reg l_selection_methods[] = {
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{ "new", l_selection_new },
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@@ -720,9 +747,9 @@ static const struct luaL_Reg l_selection_methods[] = {
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{ "floodfill", l_selection_flood },
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{ "circle", l_selection_circle },
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{ "ellipse", l_selection_ellipse },
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{ "iterate", l_selection_iterate },
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/* TODO:
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{ "gradient", l_selection_gradient },
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{ "iterate", l_selection_iterate },
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*/
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{ NULL, NULL }
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};
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