starting the game without a pet
Incorporate a slightly cleaned up version of <Someone>'s patch to enable a "pettype:none" startup option that allows one to start the game without a pet.
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-1
@@ -1907,7 +1907,8 @@ If true, always display your current inventory in a window. This only
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makes sense for windowing system interfaces that implement this feature.
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.lp pettype
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Specify the type of your initial pet, if you are playing a character class
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that uses multiple types of pets. Possible values are ``cat'' and ``dog''.
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that uses multiple types of pets; or choose to have no initial pet at all.
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Possible values are ``cat'', ``dog'' and ``none''.
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Cannot be set with the `O' command.
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.lp pickup_burden
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When you pick up an item that would exceed this encumbrance
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@@ -2349,8 +2349,8 @@ makes sense for windowing system interfaces that implement this feature.
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%.lp
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\item[\ib{pettype}]
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Specify the type of your initial pet, if you are playing a character class
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that uses multiple types of pets. Possible values are ``{\tt cat}''
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and ``{\tt dog}''.
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that uses multiple types of pets; or choose to have no initial pet at all.
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Possible values are ``{\tt cat}'', ``{\tt dog}'' and ``{\tt none}''.
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Cannot be set with the `{\tt O}' command.
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%.Ip
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\item[\ib{pickup\_burden}]
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@@ -495,6 +495,7 @@ add new Gnomish Mines levels from Kelly Bailey's patch
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jousting by players wielding a lance while riding
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when reading spellbooks, don't "continue studying" wrong book if original one
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gets destroyed after previous reading attempt has been interrupted
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can start game without a pet via pettype:none (Dylan O'Donnell)
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Platform- and/or Interface-Specific New Features
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