starting the game without a pet

Incorporate a slightly cleaned up version of <Someone>'s patch to enable a
"pettype:none" startup option that allows one to start the game without a pet.
This commit is contained in:
cohrs
2002-01-20 21:05:29 +00:00
parent ce63457151
commit 7a634884b4
7 changed files with 16 additions and 7 deletions
+2 -1
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@@ -1907,7 +1907,8 @@ If true, always display your current inventory in a window. This only
makes sense for windowing system interfaces that implement this feature.
.lp pettype
Specify the type of your initial pet, if you are playing a character class
that uses multiple types of pets. Possible values are ``cat'' and ``dog''.
that uses multiple types of pets; or choose to have no initial pet at all.
Possible values are ``cat'', ``dog'' and ``none''.
Cannot be set with the `O' command.
.lp pickup_burden
When you pick up an item that would exceed this encumbrance
+2 -2
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@@ -2349,8 +2349,8 @@ makes sense for windowing system interfaces that implement this feature.
%.lp
\item[\ib{pettype}]
Specify the type of your initial pet, if you are playing a character class
that uses multiple types of pets. Possible values are ``{\tt cat}''
and ``{\tt dog}''.
that uses multiple types of pets; or choose to have no initial pet at all.
Possible values are ``{\tt cat}'', ``{\tt dog}'' and ``{\tt none}''.
Cannot be set with the `{\tt O}' command.
%.Ip
\item[\ib{pickup\_burden}]
+1
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@@ -495,6 +495,7 @@ add new Gnomish Mines levels from Kelly Bailey's patch
jousting by players wielding a lance while riding
when reading spellbooks, don't "continue studying" wrong book if original one
gets destroyed after previous reading attempt has been interrupted
can start game without a pet via pettype:none (Dylan O'Donnell)
Platform- and/or Interface-Specific New Features