starting the game without a pet
Incorporate a slightly cleaned up version of <Someone>'s patch to enable a "pettype:none" startup option that allows one to start the game without a pet.
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@@ -195,7 +195,7 @@ NEARDATA struct obj zeroobj = DUMMY;
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NEARDATA char dogname[PL_PSIZ] = DUMMY;
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NEARDATA char catname[PL_PSIZ] = DUMMY;
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NEARDATA char horsename[PL_PSIZ] = DUMMY;
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char preferred_pet; /* '\0', 'c', 'd' */
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char preferred_pet; /* '\0', 'c', 'd', 'n' (none) */
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/* monsters that went down/up together with @ */
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NEARDATA struct monst *mydogs = (struct monst *)0;
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/* monsters that are moving to another dungeon level */
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