Invisible monsters looking much better
<Someone> reported back in December of an invisible monster using an amulet of lifesaving and looking much better. While the comment in the code says the amulet is visible, this does not mean the monster is. Add a secondary check.
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@@ -15,6 +15,7 @@ some actions such as eating corpses off the floor didn't check whether hero
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could reach the bottom of a pit
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usmellmon() instead of "It turns into it" during monster polymorph
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grammar of messages regarding eating artifacts
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avoid a message about an invisible monster looking much better
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Platform- and/or Interface-Specific Fixes
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25
src/mon.c
25
src/mon.c
@@ -1385,21 +1385,24 @@ struct monst *mtmp;
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struct obj *lifesave = mlifesaver(mtmp);
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if (lifesave) {
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/* not canseemon; amulets are on the head, so you don't want */
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/* to show this for a long worm with only a tail visible. */
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/* Nor do you check invisibility, because glowing and disinte- */
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/* grating amulets are always visible. */
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/* not canseemon; amulets are on the head, so you don't want
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* to show this for a long worm with only a tail visible.
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* Nor do you check invisibility, because glowing and
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* disintegrating amulets are always visible. */
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if (cansee(mtmp->mx, mtmp->my)) {
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pline("But wait...");
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pline("%s medallion begins to glow!",
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s_suffix(Monnam(mtmp)));
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makeknown(AMULET_OF_LIFE_SAVING);
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pline("But wait...");
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pline("%s medallion begins to glow!",
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s_suffix(Monnam(mtmp)));
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makeknown(AMULET_OF_LIFE_SAVING);
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/* amulet is visible, but monster might not be */
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if (canseemon(mtmp)) {
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if (attacktype(mtmp->data, AT_EXPL)
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|| attacktype(mtmp->data, AT_BOOM))
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pline("%s reconstitutes!", Monnam(mtmp));
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pline("%s reconstitutes!", Monnam(mtmp));
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else
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pline("%s looks much better!", Monnam(mtmp));
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pline_The("medallion crumbles to dust!");
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pline("%s looks much better!", Monnam(mtmp));
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}
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pline_The("medallion crumbles to dust!");
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}
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m_useup(mtmp, lifesave);
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mtmp->mcanmove = 1;
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