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dat/Tourist.des
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dat/Tourist.des
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# SCCS Id: @(#)Tourist.des 3.3 92/09/26
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991,92 by M. Stephenson, P. Winner
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Twoflower
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# and receive your quest assignment.
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#
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MAZE: "Tou-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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.......}}....---------..-------------------------------------------------...
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........}}...|.......|..|.-------------------------------------------...|...
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.........}}..|.......|..|.|......|......|.............|......|......|...|...
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||||
..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
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||||
...........}}}..........|.|......|......|.............|......|......|...|...
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.............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
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..............}}}.......|...............................................|...
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................}}}.....----S------++--S----------S----------S-----------...
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..................}}........... .. ...................................
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......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
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......|.....|.......}}}}}}..}}}} .. }}}}..}}}}..}}}.....................
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......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
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......|.....|...........................................}}}}..}}}..}}}}.}}}}
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......-------...............................................................
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............................................................................
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...-------......-------.....................................................
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...|.....|......|.....|.....................................................
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...|.....+......+.....|.....................................................
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...|.....|......|.....|.....................................................
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...-------......-------.....................................................
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(14,01,20,03),unlit,"morgue"
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REGION:(07,10,11,12),unlit,"ordinary"
|
||||
REGION:(04,16,08,18),unlit,"ordinary"
|
||||
REGION:(17,16,21,18),unlit,"ordinary"
|
||||
REGION:(27,02,32,04),unlit,"ordinary"
|
||||
REGION:(34,02,39,04),unlit,"ordinary"
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REGION:(41,02,53,04),unlit,"ordinary"
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REGION:(55,02,60,04),unlit,"ordinary"
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REGION:(62,02,67,04),lit,"ordinary"
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# Stairs
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STAIR:(66,03),down
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# Portal arrival point
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BRANCH:(68,14,68,14),(0,0,0,0)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Doors
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DOOR:locked,(31,05)
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DOOR:locked,(36,05)
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DOOR:locked,(41,05)
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DOOR:locked,(52,05)
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DOOR:locked,(58,05)
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DOOR:locked,(28,07)
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DOOR:locked,(39,07)
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DOOR:locked,(50,07)
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DOOR:locked,(61,07)
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DOOR:closed,(33,03)
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DOOR:closed,(40,03)
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DOOR:closed,(54,03)
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DOOR:closed,(61,03)
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DOOR:open,(12,11)
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DOOR:open,(09,17)
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DOOR:open,(16,17)
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DOOR:locked,(35,07)
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DOOR:locked,(36,07)
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# Monsters on siege duty.
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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||||
MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',"giant spider",random
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MONSTER: 's',random,random
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MONSTER: 's',random,random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',"forest centaur",random
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MONSTER: 'C',random,random
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# Twoflower
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MONSTER:'@',"Twoflower",(64,03)
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# The treasure of Twoflower
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OBJECT:'(',"chest",(64,03)
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# guides for the audience chamber
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MONSTER:'@',"guide",(29,03)
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MONSTER:'@',"guide",(32,04)
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MONSTER:'@',"guide",(35,02)
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MONSTER:'@',"guide",(38,03)
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MONSTER:'@',"guide",(45,03)
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MONSTER:'@',"guide",(48,02)
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MONSTER:'@',"guide",(49,04)
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MONSTER:'@',"guide",(51,03)
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MONSTER:'@',"guide",(57,03)
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MONSTER:'@',"guide",(62,04)
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MONSTER:'@',"guide",(66,04)
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# path guards
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MONSTER:'@',"watchman",(35,08)
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MONSTER:'@',"watchman",(36,08)
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# river monsters
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MONSTER:';',"giant eel",(62,12)
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MONSTER:';',"piranha",(47,10)
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MONSTER:';',"piranha",(29,11)
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MONSTER:';',"kraken",(34,09)
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MONSTER:';',"kraken",(37,09)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the Thieves' Guild Hall to go
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# further towards your assigned quest.
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#
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MAZE: "Tou-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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MAP
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----------------------------------------------------------------------------
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|....|......|..........|......|......|...|....|.....|......|...............|
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|....|......|.|------|.|......|......|.|.|....|..}..|......|.|----------|..|
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||||
|....|--+----.|......|.|-S---+|+-----|.|.S....|.....|---+--|.|..........+..|
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||||
|....|........|......|.|...|.........|.|------|..............|..........|-+|
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|....+...}}...+......|.|...|.|-----|.|..............|--+----------------|..|
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||||
|----|........|------|.|---|.|.....|......|-----+-|.|.......|...........|--|
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||||
|............................|.....|.|--+-|.......|.|.......|...........|..|
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||||
|----|.....|-------------|...|--+--|.|....|.......|.|-----------+-------|..|
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||||
|....+.....+.........S...|...........|....|-------|........................|
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||||
|....|.....|.........|...|.|---------|....|.........|-------|.|----------|.|
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||||
|....|.....|---------|---|.|......|..+....|-------|.|.......|.+......S.\.|.|
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||||
|....|.....+.........S...|.|......|..|....|.......|.|.......|.|......|...|.|
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|-------|..|.........|---|.|+-------------------+-|.|.......+.|----------|.|
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||||
|.......+..|---------|.........|.........|..........|.......|.|..........|.|
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||||
|.......|..............|--+--|.|.........|.|----+-----------|.|..........|.|
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||||
|---------+-|--+-----|-|.....|.|.........|.|........|.|.....+.|..........+.|
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||||
|...........|........|.S.....|.|----+----|.|--------|.|.....|.|----------|.|
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|...........|........|.|.....|........................|.....|..............|
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----------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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NON_DIGGABLE:(00,00,75,19)
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#
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REGION:(01,01,04,05),unlit,"morgue"
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REGION:(15,03,20,05),lit,"shop"
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REGION:(62,03,71,04),lit,"shop"
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REGION:(01,17,11,18),lit,"barracks"
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REGION:(12,09,20,10),lit,"barracks"
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REGION:(53,11,59,14),lit,"zoo"
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||||
REGION:(63,14,72,16),lit,"barracks"
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REGION:(32,14,40,16),lit,"temple"
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#
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REGION:(06,01,11,02),random,"ordinary"
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REGION:(24,01,29,02),random,"ordinary"
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REGION:(31,01,36,02),random,"ordinary"
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REGION:(42,01,45,03),random,"ordinary"
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||||
REGION:(53,01,58,02),random,"ordinary"
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||||
REGION:(24,04,26,05),random,"ordinary"
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||||
REGION:(30,06,34,07),random,"ordinary"
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REGION:(73,05,74,05),unlit,"ordinary"
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REGION:(01,09,04,12),random,"ordinary"
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||||
REGION:(01,14,07,15),random,"ordinary"
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||||
REGION:(12,12,20,13),random,"ordinary"
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||||
REGION:(13,17,20,18),random,"ordinary"
|
||||
REGION:(22,09,24,10),random,"ordinary"
|
||||
REGION:(22,12,24,12),random,"ordinary"
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||||
REGION:(24,16,28,18),random,"ordinary"
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REGION:(28,11,33,12),random,"ordinary"
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||||
REGION:(35,11,36,12),lit,"ordinary"
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||||
REGION:(38,08,41,12),random,"ordinary"
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REGION:(43,07,49,08),random,"ordinary"
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||||
REGION:(43,12,49,12),random,"ordinary"
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||||
REGION:(44,16,51,16),random,"ordinary"
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||||
REGION:(53,06,59,07),random,"ordinary"
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||||
REGION:(61,06,71,07),random,"ordinary"
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REGION:(55,16,59,18),random,"ordinary"
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REGION:(63,11,68,12),random,"ordinary"
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||||
REGION:(70,11,72,12),random,"ordinary"
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||||
# Stairs
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STAIR:(10,04),up
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STAIR:(73,05),down
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# Non diggable walls
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||||
NON_DIGGABLE:(00,00,75,19)
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DOOR:closed,(05,05)
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DOOR:closed,(05,09)
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DOOR:closed,(08,14)
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||||
DOOR:closed,(08,03)
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||||
DOOR:closed,(11,09)
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||||
DOOR:closed,(11,12)
|
||||
DOOR:closed,(10,16)
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||||
DOOR:closed,(14,05)
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||||
DOOR:closed,(15,16)
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||||
DOOR:locked,(21,09)
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||||
DOOR:locked,(21,12)
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||||
DOOR:closed,(23,17)
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||||
DOOR:closed,(25,03)
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||||
DOOR:closed,(26,15)
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||||
DOOR:closed,(29,03)
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||||
DOOR:closed,(28,13)
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||||
DOOR:closed,(31,03)
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||||
DOOR:closed,(32,08)
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||||
DOOR:closed,(37,11)
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||||
DOOR:closed,(36,17)
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||||
DOOR:locked,(41,03)
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||||
DOOR:closed,(40,07)
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||||
DOOR:closed,(48,06)
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||||
DOOR:closed,(48,13)
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||||
DOOR:closed,(48,15)
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||||
DOOR:closed,(56,03)
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||||
DOOR:closed,(55,05)
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||||
DOOR:closed,(72,03)
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||||
DOOR:locked,(74,04)
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DOOR:closed,(64,08)
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||||
DOOR:closed,(62,11)
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DOOR:closed,(69,11)
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DOOR:closed,(60,13)
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DOOR:closed,(60,16)
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||||
DOOR:closed,(73,16)
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# Objects
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
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||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Toilet paper
|
||||
OBJECT:'?',"blank paper",(71,12)
|
||||
OBJECT:'?',"blank paper",(71,12)
|
||||
# Random traps
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters.
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',random,random
|
||||
MONSTER:'s',random,random
|
||||
|
||||
#
|
||||
# The "goal" level for the quest.
|
||||
#
|
||||
# Here you meet the Master of Thieves your nemesis monster. You have to
|
||||
# defeat the Master of Thieves in combat to gain the artifact you have
|
||||
# been assigned to retrieve.
|
||||
#
|
||||
|
||||
MAZE: "Tou-goal", ' '
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
----------------------------------------------------------------------------
|
||||
|.........|.........|..........|..| |.................|........|........|..|
|
||||
|.........|.........|..........|..| |....--------.....|........|........|..|
|
||||
|------S--|--+-----------+------..| |....|......|.....|........|........|..|
|
||||
|.........|.......................| |....|......+.....--+-------------+--..|
|
||||
|.........|.......................| |....|......|..........................|
|
||||
|-S-----S-|......----------.......| |....|......|..........................|
|
||||
|..|..|...|......|........|.......| |....-----------.........----..........|
|
||||
|..+..+...|......|........|.......| |....|.........|.........|}}|..........|
|
||||
|..|..|...|......+........|.......| |....|.........+.........|}}|..........|
|
||||
|..|..|...|......|........|.......S.S....|.........|.........----..........|
|
||||
|---..----|......|........|.......| |....|.........|.......................|
|
||||
|.........+......|+F-+F-+F|.......| |....-----------.......................|
|
||||
|---..----|......|..|..|..|.......| |......................--------------..|
|
||||
|..|..|...|......--F-F--F--.......| |......................+............|..|
|
||||
|..+..+...|.......................| |--.---...-----+-----..|............|..|
|
||||
|--|..----|--+-----------+------..| |.....|...|.........|..|------------|..|
|
||||
|..+..+...|.........|..........|..| |.....|...|.........|..+............|..|
|
||||
|..|..|...|.........|..........|..| |.....|...|.........|..|............|..|
|
||||
----------------------------------------------------------------------------
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
# The Inn
|
||||
REGION:(01,01,09,02),lit,"ordinary"
|
||||
REGION:(01,04,09,05),lit,"barracks"
|
||||
REGION:(01,07,02,10),unlit,"ordinary"
|
||||
REGION:(07,07,09,10),unlit,"ordinary"
|
||||
REGION:(01,14,02,15),unlit,"ordinary"
|
||||
REGION:(07,14,09,15),unlit,"ordinary"
|
||||
REGION:(01,17,02,18),unlit,"ordinary"
|
||||
REGION:(07,17,09,18),unlit,"ordinary"
|
||||
#
|
||||
REGION:(11,01,19,02),unlit,"barracks"
|
||||
REGION:(21,01,30,02),unlit,"ordinary"
|
||||
REGION:(11,17,19,18),unlit,"barracks"
|
||||
REGION:(21,17,30,18),unlit,"ordinary"
|
||||
# Police Station
|
||||
REGION:(18,07,25,11),lit,"ordinary"
|
||||
REGION:(18,13,19,13),unlit,"ordinary"
|
||||
REGION:(21,13,22,13),unlit,"ordinary"
|
||||
REGION:(24,13,25,13),unlit,"ordinary"
|
||||
# The town itself
|
||||
REGION:(42,03,47,06),unlit,"ordinary"
|
||||
REGION:(42,08,50,11),unlit,"ordinary"
|
||||
REGION:(37,16,41,18),unlit,"morgue"
|
||||
REGION:(47,16,55,18),unlit,"ordinary"
|
||||
REGION:(55,01,62,03),unlit,"ordinary"
|
||||
REGION:(64,01,71,03),unlit,"ordinary"
|
||||
REGION:(60,14,71,15),lit,"shop"
|
||||
REGION:(60,17,71,18),lit,"shop"
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
# Stairs
|
||||
STAIR:(70,08),up
|
||||
# Doors
|
||||
DOOR:locked,(07,03)
|
||||
DOOR:locked,(02,06)
|
||||
DOOR:locked,(08,06)
|
||||
DOOR:closed,(03,08)
|
||||
DOOR:closed,(06,08)
|
||||
DOOR:open,(10,12)
|
||||
DOOR:closed,(03,15)
|
||||
DOOR:closed,(06,15)
|
||||
DOOR:closed,(03,17)
|
||||
DOOR:closed,(06,17)
|
||||
DOOR:closed,(13,03)
|
||||
DOOR:random,(25,03)
|
||||
DOOR:closed,(13,16)
|
||||
DOOR:random,(25,16)
|
||||
DOOR:locked,(17,09)
|
||||
DOOR:locked,(18,12)
|
||||
DOOR:locked,(21,12)
|
||||
DOOR:locked,(24,12)
|
||||
DOOR:locked,(34,10)
|
||||
DOOR:locked,(36,10)
|
||||
DOOR:random,(48,04)
|
||||
DOOR:random,(56,04)
|
||||
DOOR:random,(70,04)
|
||||
DOOR:random,(51,09)
|
||||
DOOR:random,(51,15)
|
||||
DOOR:open,(59,14)
|
||||
DOOR:open,(59,17)
|
||||
# Objects
|
||||
OBJECT:'(',"credit card",(04,01),blessed,0,"The Platinum Yendorian Express Card"
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Random traps
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters.
|
||||
MONSTER:'@',"Master of Thieves",(04,01),hostile
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',"giant spider",random
|
||||
MONSTER:'s',random,random
|
||||
MONSTER:'s',random,random
|
||||
# ladies of the evening
|
||||
MONSTER:'&',"succubus",(02,08)
|
||||
MONSTER:'&',"succubus",(08,08)
|
||||
MONSTER:'&',"incubus",(02,14)
|
||||
MONSTER:'&',"incubus",(08,14)
|
||||
MONSTER:'&',"incubus",(02,17)
|
||||
MONSTER:'&',"incubus",(08,17)
|
||||
# Police station (with drunken prisoners)
|
||||
MONSTER:'K',"Kop Kaptain",(24,09),hostile
|
||||
MONSTER:'K',"Kop Lieutenant",(20,09),hostile
|
||||
MONSTER:'K',"Kop Lieutenant",(22,11),hostile
|
||||
MONSTER:'K',"Kop Lieutenant",(22,07),hostile
|
||||
MONSTER:'K',"Keystone Kop",(19,07),hostile
|
||||
MONSTER:'K',"Keystone Kop",(19,08),hostile
|
||||
MONSTER:'K',"Keystone Kop",(22,09),hostile
|
||||
MONSTER:'K',"Keystone Kop",(24,11),hostile
|
||||
MONSTER:'K',"Keystone Kop",(19,11),hostile
|
||||
MONSTER:'@',"prisoner",(19,13)
|
||||
MONSTER:'@',"prisoner",(21,13)
|
||||
MONSTER:'@',"prisoner",(24,13)
|
||||
#
|
||||
MONSTER:'@',"watchman",(33,10),hostile
|
||||
|
||||
WALLIFY
|
||||
|
||||
#
|
||||
# The "fill" level for the quest.
|
||||
#
|
||||
# This level is used to fill out any levels not occupied by specific
|
||||
# levels as defined above.
|
||||
#
|
||||
|
||||
MAZE: "Tou-fila" , ' '
|
||||
INIT_MAP: '.' , ' ', true, true, random, true
|
||||
NOMAP
|
||||
#
|
||||
STAIR: random, up
|
||||
STAIR: random, down
|
||||
#
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
#
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
#
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: 'H', random, random, hostile
|
||||
MONSTER: 'C', random, random, hostile
|
||||
|
||||
MAZE: "Tou-filb" , ' '
|
||||
INIT_MAP: '.' , ' ', true, true, random, true
|
||||
NOMAP
|
||||
#
|
||||
STAIR: random, up
|
||||
STAIR: random, down
|
||||
#
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
#
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
#
|
||||
MONSTER: '@', "soldier", random, hostile
|
||||
MONSTER: '@', "captain", random, hostile
|
||||
MONSTER: '@', "captain", random, hostile
|
||||
MONSTER: 'H', random, random, hostile
|
||||
MONSTER: 'H', random, random, hostile
|
||||
MONSTER: 'C', random, random, hostile
|
||||
MONSTER: 's', random, random
|
||||
Reference in New Issue
Block a user