This is cron-daily v1-Jan-20-2020. guidebook updated: doc/Guidebook.txt

This commit is contained in:
nhw_cron
2020-03-07 18:56:07 -05:00
committed by nhmall
parent aca240c928
commit 7b226a12cb
+68 -68
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@@ -1674,6 +1674,10 @@
#wipe #wipe
Wipe off your face. Autocompletes. Default key is `M-w'. Wipe off your face. Autocompletes. Default key is `M-w'.
#wizborn
Show monster birth, death, genocide, and extinct statistics.
Debug mode only.
#wizbury #wizbury
Bury objects under and around you. Autocompletes. Debug Bury objects under and around you. Autocompletes. Debug
mode only. mode only.
@@ -1704,10 +1708,6 @@
Map the level. Autocompletes. Debug mode only. Default Map the level. Autocompletes. Debug mode only. Default
key is `^F'. key is `^F'.
#wizrumorcheck
Verify rumor boundaries. Autocompletes. Debug mode only.
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#wizrumorcheck
Verify rumor boundaries. Autocompletes. Debug mode only.
#wizsmell #wizsmell
Smell monster. Autocompletes. Debug mode only. Smell monster. Autocompletes. Debug mode only.
@@ -1770,9 +1773,6 @@
M-e #enhance M-e #enhance
M-f #force
M-i #invoke
@@ -1786,6 +1786,10 @@
M-f #force
M-i #invoke
M-j #jump M-j #jump
M-l #loot M-l #loot
@@ -1835,11 +1839,7 @@
u #untrap u #untrap
5. Rooms and corridors
Rooms and corridors in the dungeon are either lit or dark.
Any lit areas within your line of sight will be displayed; dark
areas are only displayed if they are within one space of you.
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5. Rooms and corridors
Rooms and corridors in the dungeon are either lit or dark.
Any lit areas within your line of sight will be displayed; dark
areas are only displayed if they are within one space of you.
Walls and corridors remain on the map as you explore them. Walls and corridors remain on the map as you explore them.
Secret corridors are hidden and appear to be solid rock. Secret corridors are hidden and appear to be solid rock.
@@ -1901,11 +1906,6 @@
Closed doors can be useful for shutting out monsters. Most Closed doors can be useful for shutting out monsters. Most
monsters cannot open closed doors, although a few don't need to monsters cannot open closed doors, although a few don't need to
(for example, ghosts can walk through doors and fog clouds can
flow under them). Some monsters who can open doors can also use
unlocking tools. And some (giants) can smash doors.
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(for example, ghosts can walk through doors and fog clouds can
flow under them). Some monsters who can open doors can also use
unlocking tools. And some (giants) can smash doors.
Secret doors are hidden and appear to be ordinary wall (from Secret doors are hidden and appear to be ordinary wall (from
inside a room) or solid rock (from outside). You can find them inside a room) or solid rock (from outside). You can find them
with the `s' (search) command but it might take multiple tries. with the `s' (search) command but it might take multiple tries.
@@ -1967,11 +1971,7 @@
Ordinarily when you climb a set of stairs, you will arrive Ordinarily when you climb a set of stairs, you will arrive
on the corresponding staircase at your destination. However, on the corresponding staircase at your destination. However,
pets (see below) and some other monsters will follow along if pets (see below) and some other monsters will follow along if
they're close enough when you travel up or down stairs, and occa- they're close enough when you travel up or down stairs, and
sionally one of these creatures will displace you during the
climb. When that occurs, the pet or other monster will arrive on
the staircase and you will end up nearby.
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occasionally one of these creatures will displace you during the
climb. When that occurs, the pet or other monster will arrive on
the staircase and you will end up nearby.
Ladders serve the same purpose as staircases, and the two Ladders serve the same purpose as staircases, and the two
types of inter-level connections are nearly indistinguishable types of inter-level connections are nearly indistinguishable
during game play. during game play.
@@ -2034,10 +2038,6 @@
* A shopkeeper treats the spot immediately inside the door as if * A shopkeeper treats the spot immediately inside the door as if
it were outside the shop. it were outside the shop.
* While the shopkeeper watches you like a hawk, he will generally
ignore any other customers.
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* While the shopkeeper watches you like a hawk, he will generally
ignore any other customers.
* If a shop is "closed for inventory," it will not open of its * If a shop is "closed for inventory," it will not open of its
own accord. own accord.
@@ -2100,10 +2103,7 @@
it (unless there has been some intervening message) when moving it (unless there has been some intervening message) when moving
from water to another water spot, or lava to lava, or ice to ice. from water to another water spot, or lava to lava, or ice to ice.
Moving off of any of those back onto "normal" terrain will give Moving off of any of those back onto "normal" terrain will give
one message too, unless there is feedback about one or more ob- one message too, unless there is feedback about one or more
jects, in which case the back on land circumstance is implied.
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objects, in which case the back on land circumstance is implied.
The confirm and safe_pet options control what happens when The confirm and safe_pet options control what happens when
you try to move onto a peaceful monster's spot or a tame one's you try to move onto a peaceful monster's spot or a tame one's
spot. spot.
@@ -2167,9 +2169,7 @@
can set the paranoid_confirmation option to require a response of can set the paranoid_confirmation option to require a response of
"yes" instead. "yes" instead.
If you can't see a monster (if it is invisible, or if you
are blinded), the symbol `I' will be shown when you learn of its
presence. If you attempt to walk into it, you will try to fight
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If you can't see a monster (if it is invisible, or if you
are blinded), the symbol `I' will be shown when you learn of its
presence. If you attempt to walk into it, you will try to fight
it just like a monster that you can see; of course, if the mon- it just like a monster that you can see; of course, if the mon-
ster has moved, you will attack empty air. If you guess that the ster has moved, you will attack empty air. If you guess that the
monster has moved and you don't wish to fight, you can use the monster has moved and you don't wish to fight, you can use the
@@ -2233,9 +2236,6 @@
tory to attempt to put that saddle on an adjacent creature. If tory to attempt to put that saddle on an adjacent creature. If
successful, it will be transferred to that creature's inventory. successful, it will be transferred to that creature's inventory.
Use the "#loot" command while adjacent to a saddled creature
to try to remove the saddle from that creature. If successful,
it will be transferred to your inventory.
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Use the "#loot" command while adjacent to a saddled creature
to try to remove the saddle from that creature. If successful,
it will be transferred to your inventory.
6.4. Bones levels 6.4. Bones levels
You may encounter the shades and corpses of other adventur- You may encounter the shades and corpses of other adventur-
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ally, you'll be so overloaded that you'll either have to discard ally, you'll be so overloaded that you'll either have to discard
some of what you're carrying or collapse under its weight. some of what you're carrying or collapse under its weight.
NetHack will tell you how badly you have loaded yourself.
If you are encumbered, one of the conditions "Burdened",
"Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
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NetHack will tell you how badly you have loaded yourself.
If you are encumbered, one of the conditions "Burdened",
"Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
on the bottom line status display. on the bottom line status display.
When you pick up an object, it is assigned an inventory let- When you pick up an object, it is assigned an inventory let-
@@ -2365,9 +2368,6 @@
the curse lifted and the item removed. Priests and Priestesses the curse lifted and the item removed. Priests and Priestesses
have an innate sensitivity to this property in any object, so have an innate sensitivity to this property in any object, so
they can more easily avoid cursed objects than other character they can more easily avoid cursed objects than other character
roles.
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roles.
An item with unknown status will be reported in your inven- An item with unknown status will be reported in your inven-
tory with no prefix. An item which you know the state of will be tory with no prefix. An item which you know the state of will be
distinguished in your inventory by the presence of the word distinguished in your inventory by the presence of the word
@@ -2432,8 +2434,6 @@
taneously as primary and secondary; use the `X' command to engage taneously as primary and secondary; use the `X' command to engage
or disengage that. Only some types of characters (barbarians, or disengage that. Only some types of characters (barbarians,
for instance) have the necessary skill available. Even with that for instance) have the necessary skill available. Even with that
skill, using two weapons at once incurs a penalty in the chance
to hit your target compared to using just one weapon at a time.
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skill, using two weapons at once incurs a penalty in the chance
to hit your target compared to using just one weapon at a time.
There might be times when you'd rather not wield any weapon There might be times when you'd rather not wield any weapon
at all. To accomplish that, wield `-', or else use the `A' com- at all. To accomplish that, wield `-', or else use the `A' com-
mand which allows you to unwield the current weapon in addition mand which allows you to unwield the current weapon in addition
@@ -2497,9 +2500,6 @@
ber_pad mode) would ensure that at most 2 arrows are shot even if ber_pad mode) would ensure that at most 2 arrows are shot even if
you could have fired 3. If you specify a larger number than you could have fired 3. If you specify a larger number than
would have been shot ("4f" in this example), you'll just end up would have been shot ("4f" in this example), you'll just end up
shooting the same number (3, here) as if no limit had been speci-
fied. Once the volley is in motion, all of the items will travel
in the same direction; if the first ones kill a monster, the
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others can still continue beyond that spot. shooting the same number (3, here) as if no limit had been speci-
fied. Once the volley is in motion, all of the items will travel
in the same direction; if the first ones kill a monster, the oth-
ers can still continue beyond that spot.
7.2.2. Weapon proficiency 7.2.2. Weapon proficiency
@@ -2563,9 +2566,6 @@
use. To wield two weapons, you need to use the "#twoweapon" com- use. To wield two weapons, you need to use the "#twoweapon" com-
mand. But first you need to have a weapon in each hand. (Note mand. But first you need to have a weapon in each hand. (Note
that your two weapons are not fully equal; the one in the hand that your two weapons are not fully equal; the one in the hand
you normally wield with is considered primary and the other one
is considered secondary. The most noticeable difference is after
you stop -- or before you begin, for that matter -- wielding two
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you normally wield with is considered primary and the other one
is considered secondary. The most noticeable difference is after
you stop -- or before you begin, for that matter -- wielding two
weapons at once. The primary is your wielded weapon and the sec- weapons at once. The primary is your wielded weapon and the sec-
ondary is just an item in your inventory that's been designated ondary is just an item in your inventory that's been designated
as alternate weapon.) as alternate weapon.)
@@ -2629,9 +2632,6 @@
Leather jacket 9 Leather jacket 9
none 10 none 10
You can also wear other pieces of armor (cloak over suit,
shirt under suit, helmet, gloves, boots, shield) to lower your
armor class even further. Most of these provide a one or two
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You can also wear other pieces of armor (cloak over suit,
shirt under suit, helmet, gloves, boots, shield) to lower your
armor class even further. Most of these provide a one or two
point improvement to AC (making the overall value smaller and point improvement to AC (making the overall value smaller and
eventually negative) but can also be enchanted. Shirts are an eventually negative) but can also be enchanted. Shirts are an
exception; they don't provide any protection unless enchanted. exception; they don't provide any protection unless enchanted.
@@ -2694,9 +2697,6 @@
vegetarian players can, but with some rather unpleasant side-ef- vegetarian players can, but with some rather unpleasant side-ef-
fects. fects.
You can name one food item after something you like to eat
with the fruit option.
@@ -2710,6 +2710,9 @@
You can name one food item after something you like to eat
with the fruit option.
The command to eat food is `e'. The command to eat food is `e'.
7.5. Scrolls (`?') 7.5. Scrolls (`?')
@@ -2762,9 +2765,6 @@
don't require a direction. The number of charges in a wand is don't require a direction. The number of charges in a wand is
random and decreases by one whenever you use it. random and decreases by one whenever you use it.
When the number of charges left in a wand becomes zero, at-
tempts to use the wand will usually result in nothing happening.
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When the number of charges left in a wand becomes zero, at-
tempts to use the wand will usually result in nothing happening.
Occasionally, however, it may be possible to squeeze the last few Occasionally, however, it may be possible to squeeze the last few
mana points from an otherwise spent wand, destroying it in the mana points from an otherwise spent wand, destroying it in the
process. A wand may be recharged by using suitable magic, but process. A wand may be recharged by using suitable magic, but
@@ -2827,9 +2829,7 @@
the attempt backfires. Reading a cursed spellbook or one with the attempt backfires. Reading a cursed spellbook or one with
mystic runes beyond your ken can be harmful to your health! mystic runes beyond your ken can be harmful to your health!
A spell (even when learned) can also backfire when you cast
it. If you attempt to cast a spell well above your experience
level, or if you have little skill with the appropriate spell
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A spell (even when learned) can also backfire when you cast
it. If you attempt to cast a spell well above your experience
level, or if you have little skill with the appropriate spell
type, or cast it at a time when your luck is particularly bad, type, or cast it at a time when your luck is particularly bad,
you can end up wasting both the energy and the time required in you can end up wasting both the energy and the time required in
casting. casting.
@@ -2893,9 +2896,6 @@
Amulets. Other tools (such as pick-axe) can be wielded as Amulets. Other tools (such as pick-axe) can be wielded as
weapons in addition to being applied for their usual purpose, and weapons in addition to being applied for their usual purpose, and
in some cases (again, pick-axe) become wielded as a weapon even in some cases (again, pick-axe) become wielded as a weapon even
when applied.
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when applied.
The blind option can be set (prior to game start) to attempt The blind option can be set (prior to game start) to attempt
to play the entire game without being able to see (a self-imposed to play the entire game without being able to see (a self-imposed
challenge which is very difficult to accomplish). challenge which is very difficult to accomplish).
@@ -2962,8 +2964,6 @@
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