This is cron-daily v1-Jan-20-2020. guidebook updated: doc/Guidebook.txt
This commit is contained in:
+68
-68
@@ -1674,6 +1674,10 @@
|
|||||||
#wipe
|
#wipe
|
||||||
Wipe off your face. Autocompletes. Default key is `M-w'.
|
Wipe off your face. Autocompletes. Default key is `M-w'.
|
||||||
|
|
||||||
|
#wizborn
|
||||||
|
Show monster birth, death, genocide, and extinct statistics.
|
||||||
|
Debug mode only.
|
||||||
|
|
||||||
#wizbury
|
#wizbury
|
||||||
Bury objects under and around you. Autocompletes. Debug
|
Bury objects under and around you. Autocompletes. Debug
|
||||||
mode only.
|
mode only.
|
||||||
@@ -1704,10 +1708,6 @@
|
|||||||
Map the level. Autocompletes. Debug mode only. Default
|
Map the level. Autocompletes. Debug mode only. Default
|
||||||
key is `^F'.
|
key is `^F'.
|
||||||
|
|
||||||
#wizrumorcheck
|
|
||||||
Verify rumor boundaries. Autocompletes. Debug mode only.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -1720,6 +1720,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#wizrumorcheck
|
||||||
|
Verify rumor boundaries. Autocompletes. Debug mode only.
|
||||||
|
|
||||||
#wizsmell
|
#wizsmell
|
||||||
Smell monster. Autocompletes. Debug mode only.
|
Smell monster. Autocompletes. Debug mode only.
|
||||||
|
|
||||||
@@ -1770,9 +1773,6 @@
|
|||||||
|
|
||||||
M-e #enhance
|
M-e #enhance
|
||||||
|
|
||||||
M-f #force
|
|
||||||
|
|
||||||
M-i #invoke
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1786,6 +1786,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
M-f #force
|
||||||
|
|
||||||
|
M-i #invoke
|
||||||
|
|
||||||
M-j #jump
|
M-j #jump
|
||||||
|
|
||||||
M-l #loot
|
M-l #loot
|
||||||
@@ -1835,11 +1839,7 @@
|
|||||||
|
|
||||||
u #untrap
|
u #untrap
|
||||||
|
|
||||||
5. Rooms and corridors
|
|
||||||
|
|
||||||
Rooms and corridors in the dungeon are either lit or dark.
|
|
||||||
Any lit areas within your line of sight will be displayed; dark
|
|
||||||
areas are only displayed if they are within one space of you.
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -1852,6 +1852,11 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
5. Rooms and corridors
|
||||||
|
|
||||||
|
Rooms and corridors in the dungeon are either lit or dark.
|
||||||
|
Any lit areas within your line of sight will be displayed; dark
|
||||||
|
areas are only displayed if they are within one space of you.
|
||||||
Walls and corridors remain on the map as you explore them.
|
Walls and corridors remain on the map as you explore them.
|
||||||
|
|
||||||
Secret corridors are hidden and appear to be solid rock.
|
Secret corridors are hidden and appear to be solid rock.
|
||||||
@@ -1901,11 +1906,6 @@
|
|||||||
|
|
||||||
Closed doors can be useful for shutting out monsters. Most
|
Closed doors can be useful for shutting out monsters. Most
|
||||||
monsters cannot open closed doors, although a few don't need to
|
monsters cannot open closed doors, although a few don't need to
|
||||||
(for example, ghosts can walk through doors and fog clouds can
|
|
||||||
flow under them). Some monsters who can open doors can also use
|
|
||||||
unlocking tools. And some (giants) can smash doors.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -1918,6 +1918,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
(for example, ghosts can walk through doors and fog clouds can
|
||||||
|
flow under them). Some monsters who can open doors can also use
|
||||||
|
unlocking tools. And some (giants) can smash doors.
|
||||||
|
|
||||||
Secret doors are hidden and appear to be ordinary wall (from
|
Secret doors are hidden and appear to be ordinary wall (from
|
||||||
inside a room) or solid rock (from outside). You can find them
|
inside a room) or solid rock (from outside). You can find them
|
||||||
with the `s' (search) command but it might take multiple tries.
|
with the `s' (search) command but it might take multiple tries.
|
||||||
@@ -1967,11 +1971,7 @@
|
|||||||
Ordinarily when you climb a set of stairs, you will arrive
|
Ordinarily when you climb a set of stairs, you will arrive
|
||||||
on the corresponding staircase at your destination. However,
|
on the corresponding staircase at your destination. However,
|
||||||
pets (see below) and some other monsters will follow along if
|
pets (see below) and some other monsters will follow along if
|
||||||
they're close enough when you travel up or down stairs, and occa-
|
they're close enough when you travel up or down stairs, and
|
||||||
sionally one of these creatures will displace you during the
|
|
||||||
climb. When that occurs, the pet or other monster will arrive on
|
|
||||||
the staircase and you will end up nearby.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -1984,6 +1984,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
occasionally one of these creatures will displace you during the
|
||||||
|
climb. When that occurs, the pet or other monster will arrive on
|
||||||
|
the staircase and you will end up nearby.
|
||||||
|
|
||||||
Ladders serve the same purpose as staircases, and the two
|
Ladders serve the same purpose as staircases, and the two
|
||||||
types of inter-level connections are nearly indistinguishable
|
types of inter-level connections are nearly indistinguishable
|
||||||
during game play.
|
during game play.
|
||||||
@@ -2034,10 +2038,6 @@
|
|||||||
* A shopkeeper treats the spot immediately inside the door as if
|
* A shopkeeper treats the spot immediately inside the door as if
|
||||||
it were outside the shop.
|
it were outside the shop.
|
||||||
|
|
||||||
* While the shopkeeper watches you like a hawk, he will generally
|
|
||||||
ignore any other customers.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2050,6 +2050,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
* While the shopkeeper watches you like a hawk, he will generally
|
||||||
|
ignore any other customers.
|
||||||
|
|
||||||
* If a shop is "closed for inventory," it will not open of its
|
* If a shop is "closed for inventory," it will not open of its
|
||||||
own accord.
|
own accord.
|
||||||
|
|
||||||
@@ -2100,10 +2103,7 @@
|
|||||||
it (unless there has been some intervening message) when moving
|
it (unless there has been some intervening message) when moving
|
||||||
from water to another water spot, or lava to lava, or ice to ice.
|
from water to another water spot, or lava to lava, or ice to ice.
|
||||||
Moving off of any of those back onto "normal" terrain will give
|
Moving off of any of those back onto "normal" terrain will give
|
||||||
one message too, unless there is feedback about one or more ob-
|
one message too, unless there is feedback about one or more
|
||||||
jects, in which case the back on land circumstance is implied.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2116,6 +2116,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
objects, in which case the back on land circumstance is implied.
|
||||||
|
|
||||||
The confirm and safe_pet options control what happens when
|
The confirm and safe_pet options control what happens when
|
||||||
you try to move onto a peaceful monster's spot or a tame one's
|
you try to move onto a peaceful monster's spot or a tame one's
|
||||||
spot.
|
spot.
|
||||||
@@ -2167,9 +2169,7 @@
|
|||||||
can set the paranoid_confirmation option to require a response of
|
can set the paranoid_confirmation option to require a response of
|
||||||
"yes" instead.
|
"yes" instead.
|
||||||
|
|
||||||
If you can't see a monster (if it is invisible, or if you
|
|
||||||
are blinded), the symbol `I' will be shown when you learn of its
|
|
||||||
presence. If you attempt to walk into it, you will try to fight
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2182,6 +2182,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
If you can't see a monster (if it is invisible, or if you
|
||||||
|
are blinded), the symbol `I' will be shown when you learn of its
|
||||||
|
presence. If you attempt to walk into it, you will try to fight
|
||||||
it just like a monster that you can see; of course, if the mon-
|
it just like a monster that you can see; of course, if the mon-
|
||||||
ster has moved, you will attack empty air. If you guess that the
|
ster has moved, you will attack empty air. If you guess that the
|
||||||
monster has moved and you don't wish to fight, you can use the
|
monster has moved and you don't wish to fight, you can use the
|
||||||
@@ -2233,9 +2236,6 @@
|
|||||||
tory to attempt to put that saddle on an adjacent creature. If
|
tory to attempt to put that saddle on an adjacent creature. If
|
||||||
successful, it will be transferred to that creature's inventory.
|
successful, it will be transferred to that creature's inventory.
|
||||||
|
|
||||||
Use the "#loot" command while adjacent to a saddled creature
|
|
||||||
to try to remove the saddle from that creature. If successful,
|
|
||||||
it will be transferred to your inventory.
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2248,6 +2248,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Use the "#loot" command while adjacent to a saddled creature
|
||||||
|
to try to remove the saddle from that creature. If successful,
|
||||||
|
it will be transferred to your inventory.
|
||||||
|
|
||||||
6.4. Bones levels
|
6.4. Bones levels
|
||||||
|
|
||||||
You may encounter the shades and corpses of other adventur-
|
You may encounter the shades and corpses of other adventur-
|
||||||
@@ -2299,10 +2303,6 @@
|
|||||||
ally, you'll be so overloaded that you'll either have to discard
|
ally, you'll be so overloaded that you'll either have to discard
|
||||||
some of what you're carrying or collapse under its weight.
|
some of what you're carrying or collapse under its weight.
|
||||||
|
|
||||||
NetHack will tell you how badly you have loaded yourself.
|
|
||||||
If you are encumbered, one of the conditions "Burdened",
|
|
||||||
"Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
|
|
||||||
@@ -2314,6 +2314,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
NetHack will tell you how badly you have loaded yourself.
|
||||||
|
If you are encumbered, one of the conditions "Burdened",
|
||||||
|
"Stressed", "Strained", "Overtaxed" or "Overloaded" will be shown
|
||||||
on the bottom line status display.
|
on the bottom line status display.
|
||||||
|
|
||||||
When you pick up an object, it is assigned an inventory let-
|
When you pick up an object, it is assigned an inventory let-
|
||||||
@@ -2365,9 +2368,6 @@
|
|||||||
the curse lifted and the item removed. Priests and Priestesses
|
the curse lifted and the item removed. Priests and Priestesses
|
||||||
have an innate sensitivity to this property in any object, so
|
have an innate sensitivity to this property in any object, so
|
||||||
they can more easily avoid cursed objects than other character
|
they can more easily avoid cursed objects than other character
|
||||||
roles.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2380,6 +2380,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
roles.
|
||||||
|
|
||||||
An item with unknown status will be reported in your inven-
|
An item with unknown status will be reported in your inven-
|
||||||
tory with no prefix. An item which you know the state of will be
|
tory with no prefix. An item which you know the state of will be
|
||||||
distinguished in your inventory by the presence of the word
|
distinguished in your inventory by the presence of the word
|
||||||
@@ -2432,8 +2434,6 @@
|
|||||||
taneously as primary and secondary; use the `X' command to engage
|
taneously as primary and secondary; use the `X' command to engage
|
||||||
or disengage that. Only some types of characters (barbarians,
|
or disengage that. Only some types of characters (barbarians,
|
||||||
for instance) have the necessary skill available. Even with that
|
for instance) have the necessary skill available. Even with that
|
||||||
skill, using two weapons at once incurs a penalty in the chance
|
|
||||||
to hit your target compared to using just one weapon at a time.
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2446,6 +2446,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
skill, using two weapons at once incurs a penalty in the chance
|
||||||
|
to hit your target compared to using just one weapon at a time.
|
||||||
|
|
||||||
There might be times when you'd rather not wield any weapon
|
There might be times when you'd rather not wield any weapon
|
||||||
at all. To accomplish that, wield `-', or else use the `A' com-
|
at all. To accomplish that, wield `-', or else use the `A' com-
|
||||||
mand which allows you to unwield the current weapon in addition
|
mand which allows you to unwield the current weapon in addition
|
||||||
@@ -2497,9 +2500,6 @@
|
|||||||
ber_pad mode) would ensure that at most 2 arrows are shot even if
|
ber_pad mode) would ensure that at most 2 arrows are shot even if
|
||||||
you could have fired 3. If you specify a larger number than
|
you could have fired 3. If you specify a larger number than
|
||||||
would have been shot ("4f" in this example), you'll just end up
|
would have been shot ("4f" in this example), you'll just end up
|
||||||
shooting the same number (3, here) as if no limit had been speci-
|
|
||||||
fied. Once the volley is in motion, all of the items will travel
|
|
||||||
in the same direction; if the first ones kill a monster, the
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2512,7 +2512,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
others can still continue beyond that spot.
|
shooting the same number (3, here) as if no limit had been speci-
|
||||||
|
fied. Once the volley is in motion, all of the items will travel
|
||||||
|
in the same direction; if the first ones kill a monster, the oth-
|
||||||
|
ers can still continue beyond that spot.
|
||||||
|
|
||||||
7.2.2. Weapon proficiency
|
7.2.2. Weapon proficiency
|
||||||
|
|
||||||
@@ -2563,9 +2566,6 @@
|
|||||||
use. To wield two weapons, you need to use the "#twoweapon" com-
|
use. To wield two weapons, you need to use the "#twoweapon" com-
|
||||||
mand. But first you need to have a weapon in each hand. (Note
|
mand. But first you need to have a weapon in each hand. (Note
|
||||||
that your two weapons are not fully equal; the one in the hand
|
that your two weapons are not fully equal; the one in the hand
|
||||||
you normally wield with is considered primary and the other one
|
|
||||||
is considered secondary. The most noticeable difference is after
|
|
||||||
you stop -- or before you begin, for that matter -- wielding two
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2578,6 +2578,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
you normally wield with is considered primary and the other one
|
||||||
|
is considered secondary. The most noticeable difference is after
|
||||||
|
you stop -- or before you begin, for that matter -- wielding two
|
||||||
weapons at once. The primary is your wielded weapon and the sec-
|
weapons at once. The primary is your wielded weapon and the sec-
|
||||||
ondary is just an item in your inventory that's been designated
|
ondary is just an item in your inventory that's been designated
|
||||||
as alternate weapon.)
|
as alternate weapon.)
|
||||||
@@ -2629,9 +2632,6 @@
|
|||||||
Leather jacket 9
|
Leather jacket 9
|
||||||
none 10
|
none 10
|
||||||
|
|
||||||
You can also wear other pieces of armor (cloak over suit,
|
|
||||||
shirt under suit, helmet, gloves, boots, shield) to lower your
|
|
||||||
armor class even further. Most of these provide a one or two
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2644,6 +2644,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
You can also wear other pieces of armor (cloak over suit,
|
||||||
|
shirt under suit, helmet, gloves, boots, shield) to lower your
|
||||||
|
armor class even further. Most of these provide a one or two
|
||||||
point improvement to AC (making the overall value smaller and
|
point improvement to AC (making the overall value smaller and
|
||||||
eventually negative) but can also be enchanted. Shirts are an
|
eventually negative) but can also be enchanted. Shirts are an
|
||||||
exception; they don't provide any protection unless enchanted.
|
exception; they don't provide any protection unless enchanted.
|
||||||
@@ -2694,9 +2697,6 @@
|
|||||||
vegetarian players can, but with some rather unpleasant side-ef-
|
vegetarian players can, but with some rather unpleasant side-ef-
|
||||||
fects.
|
fects.
|
||||||
|
|
||||||
You can name one food item after something you like to eat
|
|
||||||
with the fruit option.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -2710,6 +2710,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
You can name one food item after something you like to eat
|
||||||
|
with the fruit option.
|
||||||
|
|
||||||
The command to eat food is `e'.
|
The command to eat food is `e'.
|
||||||
|
|
||||||
7.5. Scrolls (`?')
|
7.5. Scrolls (`?')
|
||||||
@@ -2762,9 +2765,6 @@
|
|||||||
don't require a direction. The number of charges in a wand is
|
don't require a direction. The number of charges in a wand is
|
||||||
random and decreases by one whenever you use it.
|
random and decreases by one whenever you use it.
|
||||||
|
|
||||||
When the number of charges left in a wand becomes zero, at-
|
|
||||||
tempts to use the wand will usually result in nothing happening.
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
|
|
||||||
@@ -2776,6 +2776,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
When the number of charges left in a wand becomes zero, at-
|
||||||
|
tempts to use the wand will usually result in nothing happening.
|
||||||
Occasionally, however, it may be possible to squeeze the last few
|
Occasionally, however, it may be possible to squeeze the last few
|
||||||
mana points from an otherwise spent wand, destroying it in the
|
mana points from an otherwise spent wand, destroying it in the
|
||||||
process. A wand may be recharged by using suitable magic, but
|
process. A wand may be recharged by using suitable magic, but
|
||||||
@@ -2827,9 +2829,7 @@
|
|||||||
the attempt backfires. Reading a cursed spellbook or one with
|
the attempt backfires. Reading a cursed spellbook or one with
|
||||||
mystic runes beyond your ken can be harmful to your health!
|
mystic runes beyond your ken can be harmful to your health!
|
||||||
|
|
||||||
A spell (even when learned) can also backfire when you cast
|
|
||||||
it. If you attempt to cast a spell well above your experience
|
|
||||||
level, or if you have little skill with the appropriate spell
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2842,6 +2842,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
A spell (even when learned) can also backfire when you cast
|
||||||
|
it. If you attempt to cast a spell well above your experience
|
||||||
|
level, or if you have little skill with the appropriate spell
|
||||||
type, or cast it at a time when your luck is particularly bad,
|
type, or cast it at a time when your luck is particularly bad,
|
||||||
you can end up wasting both the energy and the time required in
|
you can end up wasting both the energy and the time required in
|
||||||
casting.
|
casting.
|
||||||
@@ -2893,9 +2896,6 @@
|
|||||||
Amulets. Other tools (such as pick-axe) can be wielded as
|
Amulets. Other tools (such as pick-axe) can be wielded as
|
||||||
weapons in addition to being applied for their usual purpose, and
|
weapons in addition to being applied for their usual purpose, and
|
||||||
in some cases (again, pick-axe) become wielded as a weapon even
|
in some cases (again, pick-axe) become wielded as a weapon even
|
||||||
when applied.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
@@ -2908,6 +2908,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
when applied.
|
||||||
|
|
||||||
The blind option can be set (prior to game start) to attempt
|
The blind option can be set (prior to game start) to attempt
|
||||||
to play the entire game without being able to see (a self-imposed
|
to play the entire game without being able to see (a self-imposed
|
||||||
challenge which is very difficult to accomplish).
|
challenge which is very difficult to accomplish).
|
||||||
@@ -2962,8 +2964,6 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.7 March 8, 2020
|
NetHack 3.7 March 8, 2020
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user