rename #wizlevelflip to #wizfliplevel
Since ^V is dead key for me with Qt on OSX, I use #wizlevelport instead. It's annoying to have to type all the way up to the 'p' for it to become distinct. Rename the biggest conflict, \#wizlevelflip to #wizfliplevel. I still have to type as far as the first 'e' for #wizlevelport but 6 characters are easier to type than 10. It wasn't in the Guidebook so I've left things that way. I am adding it to 'wizhelp' though.
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@@ -20,9 +20,10 @@ Debug-Mode Quick Reference:
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizborn == show monster birth/death/geno/extinct stats
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#wizfliplevel == transpose the current dungeon level
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate rumor indexing and show first, second, and last
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#wizrumorcheck == validate rumor indexing; also show first, second, and last
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random engravings, epitaphs, and hallucinatory monsters
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#wizsmell == smell a monster
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#wizwhere == show dungeon placement of all special levels
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12
src/cmd.c
12
src/cmd.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 cmd.c $NHDT-Date: 1602621705 2020/10/13 20:41:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.423 $ */
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/* NetHack 3.7 cmd.c $NHDT-Date: 1605779800 2020/11/19 09:56:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.425 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -141,7 +141,7 @@ static int NDECL(wiz_polyself);
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static int NDECL(wiz_load_lua);
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static int NDECL(wiz_level_tele);
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static int NDECL(wiz_level_change);
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static int NDECL(wiz_level_flip);
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static int NDECL(wiz_flip_level);
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static int NDECL(wiz_show_seenv);
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static int NDECL(wiz_show_vision);
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static int NDECL(wiz_smell);
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@@ -1061,9 +1061,9 @@ wiz_level_tele(VOID_ARGS)
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return 0;
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}
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/* #wizlevelflip - transpose the current level */
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/* #wizfliplevel - transpose the current level */
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static int
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wiz_level_flip(VOID_ARGS)
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wiz_flip_level(VOID_ARGS)
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{
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static const char choices[] = "0123",
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prmpt[] = "Flip 0=randomly, 1=vertically, 2=horizonally, 3=both:";
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@@ -1943,14 +1943,14 @@ struct ext_func_tab extcmdlist[] = {
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#endif
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{ C('e'), "wizdetect", "reveal hidden things within a small radius",
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wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ '\0', "wizfliplevel", "flip the level",
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wiz_flip_level, IFBURIED | WIZMODECMD },
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{ C('g'), "wizgenesis", "create a monster",
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wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ C('i'), "wizidentify", "identify all items in inventory",
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wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ '\0', "wizintrinsic", "set an intrinsic",
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wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ '\0', "wizlevelflip", "flip the level",
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wiz_level_flip, IFBURIED | WIZMODECMD },
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{ C('v'), "wizlevelport", "teleport to another level",
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wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ '\0', "wizloaddes", "load and execute a des-file lua script",
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 sp_lev.c $NHDT-Date: 1600909016 2020/09/24 00:56:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.203 $ */
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/* NetHack 3.7 sp_lev.c $NHDT-Date: 1605779812 2020/11/19 09:56:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.216 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -406,7 +406,7 @@ struct rm *lev;
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}
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}
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/* for #wizlevelflip; not needed when flipping during level creation;
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/* for #wizfliplevel; not needed when flipping during level creation;
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update seen vector for whole flip area and glyph for known walls */
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static void
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flip_visuals(flp, minx, miny, maxx, maxy)
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@@ -483,7 +483,7 @@ flip_encoded_direction_bits(int flp, int val)
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} while (0)
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/* transpose top with bottom or left with right or both; sometimes called
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for new special levels, or for any level via the #wizlevelflip command */
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for new special levels, or for any level via the #wizfliplevel command */
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void
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flip_level(flp, extras)
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int flp;
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@@ -808,7 +808,7 @@ boolean extras;
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}
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}
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if (extras) { /* for #wizlevelflip rather than during level creation */
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if (extras) { /* for #wizfliplevel rather than during level creation */
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/* flip hero location only if inside the flippable area */
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if (inFlipArea(u.ux, u.uy)) {
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if (flp & 1)
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