rename #wizlevelflip to #wizfliplevel

Since ^V is dead key for me with Qt on OSX, I use #wizlevelport
instead.  It's annoying to have to type all the way up to the
'p' for it to become distinct.  Rename the biggest conflict,
\#wizlevelflip to #wizfliplevel.  I still have to type as far
as the first 'e' for #wizlevelport but 6 characters are easier
to type than 10.

It wasn't in the Guidebook so I've left things that way.  I am
adding it to 'wizhelp' though.
This commit is contained in:
PatR
2020-11-19 01:57:13 -08:00
parent 27b93148c0
commit 7b50590654
3 changed files with 12 additions and 11 deletions

View File

@@ -20,9 +20,10 @@ Debug-Mode Quick Reference:
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate rumor indexing and show first, second, and last
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels

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@@ -1,4 +1,4 @@
/* NetHack 3.7 cmd.c $NHDT-Date: 1602621705 2020/10/13 20:41:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.423 $ */
/* NetHack 3.7 cmd.c $NHDT-Date: 1605779800 2020/11/19 09:56:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.425 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -141,7 +141,7 @@ static int NDECL(wiz_polyself);
static int NDECL(wiz_load_lua);
static int NDECL(wiz_level_tele);
static int NDECL(wiz_level_change);
static int NDECL(wiz_level_flip);
static int NDECL(wiz_flip_level);
static int NDECL(wiz_show_seenv);
static int NDECL(wiz_show_vision);
static int NDECL(wiz_smell);
@@ -1061,9 +1061,9 @@ wiz_level_tele(VOID_ARGS)
return 0;
}
/* #wizlevelflip - transpose the current level */
/* #wizfliplevel - transpose the current level */
static int
wiz_level_flip(VOID_ARGS)
wiz_flip_level(VOID_ARGS)
{
static const char choices[] = "0123",
prmpt[] = "Flip 0=randomly, 1=vertically, 2=horizonally, 3=both:";
@@ -1943,14 +1943,14 @@ struct ext_func_tab extcmdlist[] = {
#endif
{ C('e'), "wizdetect", "reveal hidden things within a small radius",
wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizfliplevel", "flip the level",
wiz_flip_level, IFBURIED | WIZMODECMD },
{ C('g'), "wizgenesis", "create a monster",
wiz_genesis, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ C('i'), "wizidentify", "identify all items in inventory",
wiz_identify, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizintrinsic", "set an intrinsic",
wiz_intrinsic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizlevelflip", "flip the level",
wiz_level_flip, IFBURIED | WIZMODECMD },
{ C('v'), "wizlevelport", "teleport to another level",
wiz_level_tele, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizloaddes", "load and execute a des-file lua script",

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 sp_lev.c $NHDT-Date: 1600909016 2020/09/24 00:56:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.203 $ */
/* NetHack 3.7 sp_lev.c $NHDT-Date: 1605779812 2020/11/19 09:56:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.216 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -406,7 +406,7 @@ struct rm *lev;
}
}
/* for #wizlevelflip; not needed when flipping during level creation;
/* for #wizfliplevel; not needed when flipping during level creation;
update seen vector for whole flip area and glyph for known walls */
static void
flip_visuals(flp, minx, miny, maxx, maxy)
@@ -483,7 +483,7 @@ flip_encoded_direction_bits(int flp, int val)
} while (0)
/* transpose top with bottom or left with right or both; sometimes called
for new special levels, or for any level via the #wizlevelflip command */
for new special levels, or for any level via the #wizfliplevel command */
void
flip_level(flp, extras)
int flp;
@@ -808,7 +808,7 @@ boolean extras;
}
}
if (extras) { /* for #wizlevelflip rather than during level creation */
if (extras) { /* for #wizfliplevel rather than during level creation */
/* flip hero location only if inside the flippable area */
if (inFlipArea(u.ux, u.uy)) {
if (flp & 1)