rename #wizlevelflip to #wizfliplevel
Since ^V is dead key for me with Qt on OSX, I use #wizlevelport instead. It's annoying to have to type all the way up to the 'p' for it to become distinct. Rename the biggest conflict, \#wizlevelflip to #wizfliplevel. I still have to type as far as the first 'e' for #wizlevelport but 6 characters are easier to type than 10. It wasn't in the Guidebook so I've left things that way. I am adding it to 'wizhelp' though.
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@@ -20,9 +20,10 @@ Debug-Mode Quick Reference:
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizborn == show monster birth/death/geno/extinct stats
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#wizfliplevel == transpose the current dungeon level
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate rumor indexing and show first, second, and last
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#wizrumorcheck == validate rumor indexing; also show first, second, and last
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random engravings, epitaphs, and hallucinatory monsters
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#wizsmell == smell a monster
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#wizwhere == show dungeon placement of all special levels
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