rename #wizlevelflip to #wizfliplevel

Since ^V is dead key for me with Qt on OSX, I use #wizlevelport
instead.  It's annoying to have to type all the way up to the
'p' for it to become distinct.  Rename the biggest conflict,
\#wizlevelflip to #wizfliplevel.  I still have to type as far
as the first 'e' for #wizlevelport but 6 characters are easier
to type than 10.

It wasn't in the Guidebook so I've left things that way.  I am
adding it to 'wizhelp' though.
This commit is contained in:
PatR
2020-11-19 01:57:13 -08:00
parent 27b93148c0
commit 7b50590654
3 changed files with 12 additions and 11 deletions

View File

@@ -20,9 +20,10 @@ Debug-Mode Quick Reference:
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizborn == show monster birth/death/geno/extinct stats
#wizfliplevel == transpose the current dungeon level
#wizintrinsic == set selected intrinsic timeouts
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate rumor indexing and show first, second, and last
#wizrumorcheck == validate rumor indexing; also show first, second, and last
random engravings, epitaphs, and hallucinatory monsters
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels