eye message formatting (trunk only)
Noticed while making the Unaware changes; redo several eye/eyes messages to use vtense() instead of doing their own verb handling.
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@@ -1595,16 +1595,17 @@ boolean from_invent;
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} else if (distu(x,y) <= 2) {
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if (!breathless(youmonst.data) || haseyes(youmonst.data)) {
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if (obj->otyp != POT_WATER) {
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if (!breathless(youmonst.data))
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/* [what about "familiar odor" when known?] */
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You("smell a peculiar odor...");
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else {
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int numeyes = eyecount(youmonst.data);
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Your("%s water%s.",
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(numeyes == 1) ? body_part(EYE) :
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makeplural(body_part(EYE)),
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(numeyes == 1) ? "s" : "");
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}
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if (!breathless(youmonst.data)) {
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/* [what about "familiar odor" when known?] */
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You("smell a peculiar odor...");
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} else {
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const char *eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1)
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eyes = makeplural(eyes);
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Your("%s %s.", eyes,
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vtense(eyes, "water"));
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}
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}
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potionbreathe(obj);
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}
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@@ -391,13 +391,13 @@ struct obj *obj; /* missile (or stack providing it) */
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something,
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body_part(FACE));
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} else if(singleobj->otyp == BLINDING_VENOM) {
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int num_eyes = eyecount(youmonst.data);
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const char *eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1)
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eyes = makeplural(eyes);
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/* venom in the eyes */
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if(!Blind) pline_The("venom blinds you.");
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else Your("%s sting%s.",
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(num_eyes == 1) ? body_part(EYE) :
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makeplural(body_part(EYE)),
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(num_eyes == 1) ? "s" : "");
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else Your("%s %s.", eyes, vtense(eyes, "sting"));
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}
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}
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if (hitu && singleobj->otyp == EGG) {
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34
src/potion.c
34
src/potion.c
@@ -213,8 +213,7 @@ boolean talk;
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{
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long old = Blinded;
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boolean u_could_see, can_see_now;
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int eyecnt;
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char buf[BUFSZ];
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const char *eyes;
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/* we need to probe ahead in case the Eyes of the Overworld
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are or will be overriding blindness */
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@@ -238,10 +237,9 @@ boolean talk;
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blindfolded) {
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Strcpy(buf, body_part(EYE));
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eyecnt = eyecount(youmonst.data);
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Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
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(eyecnt == 1) ? "itches" : "itch");
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eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "itch"));
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} else { /* Eyes of the Overworld */
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Your(vismsg, "brighten",
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Hallucination ? "sadder" : "normal");
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@@ -264,10 +262,9 @@ boolean talk;
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blindfolded) {
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Strcpy(buf, body_part(EYE));
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eyecnt = eyecount(youmonst.data);
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Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
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(eyecnt == 1) ? "twitches" : "twitch");
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eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "twitch"));
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} else { /* Eyes of the Overworld */
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Your(vismsg, "dim",
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Hallucination ? "happier" : "normal");
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@@ -322,12 +319,10 @@ long mask; /* nonzero if resistance status should change by mask */
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if (!haseyes(youmonst.data)) {
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strange_feeling((struct obj *)0, (char *)0);
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} else if (Blind) {
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char buf[BUFSZ];
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int eyecnt = eyecount(youmonst.data);
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const char *eyes = body_part(EYE);
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Strcpy(buf, body_part(EYE));
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Your(eyemsg, (eyecnt == 1) ? buf : makeplural(buf),
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(eyecnt == 1) ? "itches" : "itch");
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your(eyemsg, eyes, vtense(eyes, "itch"));
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} else { /* Grayswandir */
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Your(vismsg, "flatten", "normal");
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}
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@@ -1367,10 +1362,11 @@ register struct obj *obj;
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if (!breathless(youmonst.data))
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pline("Ulch! That potion smells terrible!");
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else if (haseyes(youmonst.data)) {
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int numeyes = eyecount(youmonst.data);
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Your("%s sting%s!",
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(numeyes == 1) ? body_part(EYE) : makeplural(body_part(EYE)),
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(numeyes == 1) ? "s" : "");
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const char *eyes = body_part(EYE);
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if (eyecount(youmonst.data) != 1)
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eyes = makeplural(eyes);
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Your("%s %s!", eyes, vtense(eyes, "sting"));
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}
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break;
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} else {
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@@ -442,12 +442,10 @@ decurse:
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break;
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case TROUBLE_BLIND:
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{
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int num_eyes = eyecount(youmonst.data);
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const char *eye = body_part(EYE);
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const char *eyes = body_part(EYE);
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Your("%s feel%s better.",
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(num_eyes == 1) ? eye : makeplural(eye),
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(num_eyes == 1) ? "s" : "");
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if (eyecount(youmonst.data) != 1) eyes = makeplural(eyes);
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Your("%s %s better.", eyes, vtense(eyes, "feel"));
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u.ucreamed = 0;
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make_blinded(0L,FALSE);
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break;
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