allow vengeance against nymphs except for specific case
From: "Ken Arromdee" : > My point is that you should be allowed to take vengeance on thieving > nymphs too. The reasoning "a real knight wouldn't kill a nymph for stealing" > doesn't make sense because the things a real knight would do instead (like > arresting) aren't part of the game. This is a compromise. This doesn't allow vengeance when you were told "you gladly hand over ...", but does for most other cases, and for leprechauns.
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@@ -1236,11 +1236,6 @@ do_stone:
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if (!is_animal(mtmp->data) && !tele_restrict(mtmp))
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rloc(mtmp);
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if (is_animal(mtmp->data) && *buf) {
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/* set mavenge bit for animals so knights won't
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suffer an alignment penalty during retaliation;
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note that only happens when the thief succeeds
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in getting something (*buf != 0) */
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mtmp->mavenge = 1;
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if (canseemon(mtmp))
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pline("%s tries to %s away with %s.",
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Monnam(mtmp),
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