B/U/C Priest suggestion by Pat

- also a win32 dsp file modification
This commit is contained in:
nethack.allison
2002-04-07 12:51:28 +00:00
parent 812b53799d
commit 817bdf58e7
3 changed files with 14 additions and 16 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)invent.c 3.4 2002/02/23 */
/* SCCS Id: @(#)invent.c 3.4 2002/04/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1761,24 +1761,23 @@ count_buc(list, type)
int count = 0;
while (list) {
if (Role_if(PM_PRIEST)) list->bknown = TRUE;
switch(type) {
case BUC_BLESSED:
if (list->oclass != GOLD_CLASS &&
(list->bknown || Role_if(PM_PRIEST)) && list->blessed)
if (list->oclass != GOLD_CLASS && list->bknown && list->blessed)
count++;
break;
case BUC_CURSED:
if (list->oclass != GOLD_CLASS &&
(list->bknown || Role_if(PM_PRIEST)) && list->cursed)
if (list->oclass != GOLD_CLASS && list->bknown && list->cursed)
count++;
break;
case BUC_UNCURSED:
if (list->oclass != GOLD_CLASS &&
(list->bknown || Role_if(PM_PRIEST)) && !list->blessed && !list->cursed)
list->bknown && !list->blessed && !list->cursed)
count++;
break;
case BUC_UNKNOWN:
if (list->oclass != GOLD_CLASS && !(list->bknown || Role_if(PM_PRIEST)))
if (list->oclass != GOLD_CLASS && !list->bknown)
count++;
break;
default:

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)pickup.c 3.4 2002/03/30 */
/* SCCS Id: @(#)pickup.c 3.4 2002/04/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -312,23 +312,21 @@ boolean
allow_category(obj)
struct obj *obj;
{
if (Role_if(PM_PRIEST)) obj->bknown = TRUE;
if (((index(valid_menu_classes,'u') != (char *)0) && obj->unpaid) ||
(index(valid_menu_classes, obj->oclass) != (char *)0))
return TRUE;
else if (((index(valid_menu_classes,'U') != (char *)0) &&
(obj->oclass != GOLD_CLASS && (obj->bknown || Role_if(PM_PRIEST)) &&
!obj->blessed && !obj->cursed)))
(obj->oclass != GOLD_CLASS && obj->bknown && !obj->blessed && !obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'B') != (char *)0) &&
(obj->oclass != GOLD_CLASS &&
(obj->bknown || Role_if(PM_PRIEST)) && obj->blessed)))
(obj->oclass != GOLD_CLASS && obj->bknown && obj->blessed)))
return TRUE;
else if (((index(valid_menu_classes,'C') != (char *)0) &&
(obj->oclass != GOLD_CLASS &&
(obj->bknown || Role_if(PM_PRIEST)) && obj->cursed)))
(obj->oclass != GOLD_CLASS && obj->bknown && obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'X') != (char *)0) &&
(obj->oclass != GOLD_CLASS && !(obj->bknown || Role_if(PM_PRIEST)))))
(obj->oclass != GOLD_CLASS && !obj->bknown)))
return TRUE;
else
return FALSE;

View File

@@ -54,7 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comctl32.lib advapi32.lib /nologo /subsystem:windows /map /debug /machine:I386 /MAPINFO:EXPORTS /MAPINFO:LINES
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
OutDir=.\Release
SOURCE="$(InputPath)"