shk: show item glyphs in the pay-bill menu

menu_pick_pay_items() passed &nul_glyphinfo to add_menu so
port windowports never had a tile/glyph to render alongside
each entry on the bill.  Compute the proper glyph_info from
the bill's obj, matching the pattern src/invent.c already
uses for inventory menus.
This commit is contained in:
Ingo Paschke
2026-05-21 16:05:47 -04:00
committed by nhmall
parent 3beaf04c45
commit 7d512fd8ce
+5 -2
View File
@@ -1675,7 +1675,8 @@ menu_pick_pay_items(
menu_item *pick_list = (menu_item *) 0;
char *p, buf[BUFSZ];
long amt, largest_amt, save_quan;
int i, j, n, amt_width;
int i, j, n, amt_width, tmpglyph;
glyph_info tmpglyphinfo;
any = cg.zeroany;
win = create_nhwindow(NHW_MENU);
@@ -1716,7 +1717,9 @@ menu_pick_pay_items(
isn't hallucinating; also, that would mess up the alignment */
Snprintf(buf, sizeof buf, "%*ld Zm, %s", amt_width, amt, p);
any.a_int = i + 1; /* +1: avoid 0 */
add_menu(win, &nul_glyphinfo, &any, 0, 0, ATR_NONE, NO_COLOR, buf,
tmpglyph = obj_to_glyph(otmp, rn2_on_display_rng);
map_glyphinfo(0, 0, tmpglyph, 0U, &tmpglyphinfo);
add_menu(win, &tmpglyphinfo, &any, 0, 0, ATR_NONE, NO_COLOR, buf,
MENU_ITEMFLAGS_NONE);
}