pull request #927 - charging vs undiscovered tools
Pull request from entrez: don't list undiscovered or unseen (picked up while blind, still blind) tools as likely candidates for charging. They're still eligible to be chosen for charging but using a scroll to charge something else won't reveal not-yet-known tools as being magic. Fixes #927
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@@ -698,7 +698,13 @@ charge_ok(struct obj* obj)
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&& !objects[MAGIC_LAMP].oc_name_known)) {
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return GETOBJ_SUGGEST;
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}
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return objects[obj->otyp].oc_charged ? GETOBJ_SUGGEST : GETOBJ_EXCLUDE;
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/* suggest chargeable tools only if discovered, to prevent leaking
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info (e.g. revealing if an unidentified 'flute' is magic or not) */
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if (objects[obj->otyp].oc_charged) {
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return (obj->dknown && objects[obj->otyp].oc_name_known)
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? GETOBJ_SUGGEST : GETOBJ_DOWNPLAY;
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}
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return GETOBJ_EXCLUDE;
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}
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/* why are weapons/armor considered charged anyway?
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* make them selectable even so for "feeling of loss" message */
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