Fix mention_map and hiders causing a light source error
Prevent glyph change messages while loading a level file. Otherwise a monster hiding under an item triggered a vision recalc before light sources were linked to their sources, leading into strange errors looking like pointer corruption. getlev -> hide_monst -> hideunder -> newsym -> show_glyph -> pline_xy -> vision_recalc -> do_light_sources -> get_obj_location Add in_getlev program state variable, analogous to in_mklev
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@@ -766,6 +766,7 @@ struct sinfo {
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int exiting; /* an exit handler is executing */
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int saving; /* creating a save file */
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int restoring; /* reloading a save file */
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int in_getlev; /* in getlev() */
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int in_moveloop; /* normal gameplay in progress */
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int in_impossible; /* reporting a warning */
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int in_docrt; /* in docrt(): redrawing the whole screen */
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@@ -1950,6 +1950,7 @@ show_glyph(coordxy x, coordxy y, int glyph)
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if (a11y.glyph_updates && !a11y.mon_notices_blocked
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&& !gp.program_state.in_docrt
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&& !gp.program_state.in_getlev
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&& (oldglyph != glyph || gg.gbuf[y][x].gnew)) {
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int c = glyph_to_cmap(glyph);
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if ((glyph_is_nothing(oldglyph) || glyph_is_unexplored(oldglyph)
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@@ -1005,6 +1005,8 @@ getlev(NHFILE *nhfp, int pid, xint8 lev)
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short tlev;
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#endif
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gp.program_state.in_getlev = TRUE;
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if (ghostly)
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clear_id_mapping();
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@@ -1233,6 +1235,7 @@ getlev(NHFILE *nhfp, int pid, xint8 lev)
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if (ghostly)
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clear_id_mapping();
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gp.program_state.in_getlev = FALSE;
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}
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void
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@@ -521,7 +521,7 @@ vision_recalc(int control)
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int oldseenv; /* previous seenv value */
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gv.vision_full_recalc = 0; /* reset flag */
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if (gi.in_mklev || !iflags.vision_inited)
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if (gi.in_mklev || gp.program_state.in_getlev || !iflags.vision_inited)
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return;
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/*
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