Fix mention_map and hiders causing a light source error

Prevent glyph change messages while loading a level file.
Otherwise a monster hiding under an item triggered a vision recalc
before light sources were linked to their sources, leading into
strange errors looking like pointer corruption.

getlev -> hide_monst -> hideunder -> newsym -> show_glyph ->
 pline_xy -> vision_recalc -> do_light_sources -> get_obj_location

Add in_getlev program state variable, analogous to in_mklev
This commit is contained in:
Pasi Kallinen
2024-04-17 23:42:37 +03:00
parent 064523e162
commit 7db8f7c6a5
4 changed files with 6 additions and 1 deletions

View File

@@ -766,6 +766,7 @@ struct sinfo {
int exiting; /* an exit handler is executing */
int saving; /* creating a save file */
int restoring; /* reloading a save file */
int in_getlev; /* in getlev() */
int in_moveloop; /* normal gameplay in progress */
int in_impossible; /* reporting a warning */
int in_docrt; /* in docrt(): redrawing the whole screen */