Fix mention_map and hiders causing a light source error

Prevent glyph change messages while loading a level file.
Otherwise a monster hiding under an item triggered a vision recalc
before light sources were linked to their sources, leading into
strange errors looking like pointer corruption.

getlev -> hide_monst -> hideunder -> newsym -> show_glyph ->
 pline_xy -> vision_recalc -> do_light_sources -> get_obj_location

Add in_getlev program state variable, analogous to in_mklev
This commit is contained in:
Pasi Kallinen
2024-04-17 23:42:37 +03:00
parent 064523e162
commit 7db8f7c6a5
4 changed files with 6 additions and 1 deletions

View File

@@ -521,7 +521,7 @@ vision_recalc(int control)
int oldseenv; /* previous seenv value */
gv.vision_full_recalc = 0; /* reset flag */
if (gi.in_mklev || !iflags.vision_inited)
if (gi.in_mklev || gp.program_state.in_getlev || !iflags.vision_inited)
return;
/*