getobj() magic marker candidate items
When applying a magic marker, only list known blank scrolls and known blank spellbooks as likely candidates to write on. Accepts any scroll or book (but non-blank ones will get rejected by the writing code). Attempting to choose some other class of item yields "that is a silly thing to write on", same as before. This was requested during beta testing and I'd swear that I checked it in a long time ago, but it wasn't here.
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@@ -109,6 +109,8 @@ don't create globs of ooze/slime/pudding with bknown flag set so pre-known to
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do allow globs with same curse/bless state to merge even when that state is
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known for one and unknown for the other; result will have bknown clear
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fix pile mark after killing a monster carrying a potion which is destroyed
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only list known blank scrolls and known blank spellbooks as likely candidates
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when choosing an item to write on for applied magic marker
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Platform- and/or Interface-Specific Fixes
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@@ -1134,6 +1134,9 @@ register const char *let, *word;
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/* worn armor or accessory covered by cursed worn armor */
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|| (taking_off(word)
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&& inaccessible_equipment(otmp, (const char *) 0, TRUE))
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|| (!strcmp(word, "write on")
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&& (!(otyp == SCR_BLANK_PAPER || otyp == SPE_BLANK_PAPER)
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|| !otmp->dknown || !objects[otyp].oc_name_known))
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) {
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/* acceptable but not listed as likely candidate */
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foo--;
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@@ -1160,6 +1163,11 @@ register const char *let, *word;
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if (!foo && !allowall && !allownone) {
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You("don't have anything %sto %s.", foox ? "else " : "", word);
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return (struct obj *) 0;
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} else if (!strcmp(word, "write on")) { /* ugly check for magic marker */
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/* we wanted all scrolls and books in altlets[], but that came with
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'allowall' which we don't want since it prevents "silly thing"
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result if anything other than scroll or spellbook is chosen */
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allowall = FALSE;
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}
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for (;;) {
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cnt = 0;
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