fix [pre-]beta 'Du' bug with containers in shops
'Du' in a shop was listing hero-owned containers that didn't contain any unpaid items. At least one unpaid item must be carried; bug manifested iff one or more unpaid items followed the container in the invent list. Recently revised allow_category() was using count_unpaid() for container contents incorrectly, inadvertently checking the rest of inventory after the container in addition to its contents.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 pickup.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.155 $ */
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/* NetHack 3.6 pickup.c $NHDT-Date: 1432804962 2015/05/28 09:22:42 $ $NHDT-Branch: master $:$NHDT-Revision: 1.157 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -401,7 +401,7 @@ struct obj *obj;
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/* if unpaid is expected and obj isn't unpaid, reject (treat a container
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holding any unpaid object as unpaid even if isn't unpaid itself) */
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if (shop_filter && !obj->unpaid
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&& !(Has_contents(obj) && count_unpaid(obj) > 0))
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&& !(Has_contents(obj) && count_unpaid(obj->cobj) > 0))
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return FALSE;
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/* check for particular bless/curse state */
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if (bucx_filter) {
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