Windows GUI: vertical menu row spacing for tiles
The menus in nethackw.exe were being spaced according to the vertical tile size of custom tiles, but the tiles were being rendered in menus at the default size anyway, resulting in unnecessary gaps between menu rows. Use the default size of 16 for the vertical spacing calculation.
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@@ -1965,6 +1965,10 @@ Windows: when VIRTUAL_TERMINAL_SEQUENCES was not defined, the preprocessing
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Windows: original fix for GLYPH_UNEXPLORED background tile merging resulted
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in a new issue where the map wasn't being cleared on level changes
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Windows: don't dupstr the return value of setlocale if it is NULL
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Windows: nethackw.exe was vertically spacing out menu items based on
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the height of the tileset in use, even though the tiles in the
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menu were drawn at the default height of 16 anyway; get rid of
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the extraneous vertical spacing between the menu rows
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X11: fix build failure if STATUS_HILITES is disabled
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X11: was still initializing map to 'stone' instead of 'unexplored' after they
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became separate glyphs
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@@ -972,14 +972,18 @@ onMeasureItem(HWND hWnd, WPARAM wParam, LPARAM lParam)
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/* Set the height of the list box items to max height of the individual
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* items */
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for (i = 0; i < data->menui.menu.size; i++) {
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/* int map_y = GetNHApp()->mapTile_Y; */
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int map_y = 16; /* leave it at the default size, unless
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* we are actually showing the larger
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* icons in the menu */
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if (NHMENU_HAS_GLYPH(data->menui.menu.items[i])
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&& !IS_MAP_ASCII(iflags.wc_map_mode)) {
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lpmis->itemHeight =
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max(lpmis->itemHeight,
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(UINT) max(tm.tmHeight, GetNHApp()->mapTile_Y) + 2);
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(UINT) max(tm.tmHeight, map_y) + 2);
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} else {
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lpmis->itemHeight =
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max(lpmis->itemHeight, (UINT) max(tm.tmHeight, TILE_Y) + 2);
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max(lpmis->itemHeight, (UINT) max(tm.tmHeight, map_y) + 2);
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}
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}
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