Fix "x" and "a" when choosing map location
Recent(ish) change to split unexplored glyphs from solid wall glyphs resulted in getloc commands to choose unexplored and interesting locations not work correctly. Fixes #323
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@@ -245,8 +245,7 @@ const void *b;
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#define IS_UNEXPLORED_LOC(x,y) \
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(isok((x), (y)) \
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&& glyph_is_cmap(levl[(x)][(y)].glyph) \
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&& levl[(x)][(y)].glyph == GLYPH_UNEXPLORED \
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&& glyph_is_unexplored(levl[(x)][(y)].glyph) \
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&& !levl[(x)][(y)].seenv)
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#define GLOC_SAME_AREA(x,y) \
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@@ -371,6 +370,7 @@ int x, y, gloc;
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|| glyph_to_cmap(glyph) == S_ndoor));
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case GLOC_EXPLORE:
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return (glyph_is_cmap(glyph)
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&& !glyph_is_nothing(glyph_to_cmap(glyph))
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&& (is_cmap_door(glyph_to_cmap(glyph))
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|| is_cmap_drawbridge(glyph_to_cmap(glyph))
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|| glyph_to_cmap(glyph) == S_ndoor
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@@ -402,7 +402,9 @@ int x, y, gloc;
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|| glyph_to_cmap(glyph) == S_room
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|| glyph_to_cmap(glyph) == S_darkroom
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|| glyph_to_cmap(glyph) == S_corr
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|| glyph_to_cmap(glyph) == S_litcorr));
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|| glyph_to_cmap(glyph) == S_litcorr)
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|| glyph_is_nothing(glyph)
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|| glyph_is_unexplored(glyph));
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}
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/*NOTREACHED*/
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return FALSE;
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