fix pull request #523 - lighting on baalz level

Details for baalz level are different from other levels and that
unintentionally gave it a chance to be lit.  Force it to be unlit.

Fixes #523
This commit is contained in:
PatR
2021-05-29 13:33:15 -07:00
parent 825314c040
commit 7f2620b98c
2 changed files with 3 additions and 2 deletions

View File

@@ -3,7 +3,7 @@
-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_init({ style = "solidfill", fg = " ", lit = 0 });
-- TODO FIXME: see baalz_fixup - the legs get removed currently.

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.540 $ $NHDT-Date: 1621387861 2021/05/19 01:31:01 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.553 $ $NHDT-Date: 1622320390 2021/05/29 20:33:10 $
General Fixes and Modified Features
-----------------------------------
@@ -695,6 +695,7 @@ applying a book to check readability treated novels as if they were spellbooks
#version was leaving the 'in_lua' flag set and if subsequent 'O' issued an
error (example was an attempt to interactively set bouldersym to an
invalid value), the error reporting routine crashed via segfault
lighting for baalz level defaulted to random and could end up being lit
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support