fix pull request #523 - lighting on baalz level
Details for baalz level are different from other levels and that unintentionally gave it a chance to be lit. Force it to be unlit. Fixes #523
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@@ -3,7 +3,7 @@
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-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_init({ style = "solidfill", fg = " ", lit = 0 });
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-- TODO FIXME: see baalz_fixup - the legs get removed currently.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.540 $ $NHDT-Date: 1621387861 2021/05/19 01:31:01 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.553 $ $NHDT-Date: 1622320390 2021/05/29 20:33:10 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -695,6 +695,7 @@ applying a book to check readability treated novels as if they were spellbooks
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#version was leaving the 'in_lua' flag set and if subsequent 'O' issued an
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error (example was an attempt to interactively set bouldersym to an
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invalid value), the error reporting routine crashed via segfault
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lighting for baalz level defaulted to random and could end up being lit
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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