Fix vision when guard moves a monster
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@@ -731,6 +731,7 @@ gd_mv_monaway(struct monst *grd, int nx, int ny)
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}
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if (!rloc(mtmp, RLOC_ERR | RLOC_MSG) || MON_AT(nx, ny))
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m_into_limbo(mtmp);
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recalc_block_point(nx, ny);
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}
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}
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