New Gnomish Mines levels
This patch adds several new levels from <Someone>'s Gnomish Mines patch, after devteam revision. The ordering of levels in mines.des has also been cleaned up.
This commit is contained in:
@@ -70,11 +70,9 @@ LEVEL: "fakewiz2" "G" @ (-6,4)
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DUNGEON: "The Gnomish Mines" "M" (8, 2)
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ALIGNMENT: lawful
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DESCRIPTION: mazelike
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# LEVEL: "minetown" "T" @ (3, 2)
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RNDLEVEL: "minetn" "T" @ (3, 2) 2
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RNDLEVEL: "minetn" "T" @ (3, 2) 7
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LEVELDESC: town
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# LEVEL: "mine_end" "E" @ (-1, 0)
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RNDLEVEL: "minend" "E" @ (-1, 0) 2
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RNDLEVEL: "minend" "E" @ (-1, 0) 3
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#
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# The Questdungeon
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862
dat/mines.des
862
dat/mines.des
@@ -1,18 +1,61 @@
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# SCCS Id: @(#)mines.des 3.3 95/10/07
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# SCCS Id: @(#)mines.des 3.3 2002/01/01
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# Copyright (c) 1989-95 by Jean-Christophe Collet
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# Copyright (c) 1991-95 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "fill" level for the mines.
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#
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# This level is used to fill out any levels not occupied by
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# specific levels as defined below.
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#
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MAZE: "minefill" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome lord", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'G', random, random
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MONSTER: 'G', random, random
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MONSTER: 'h', random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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# Minetown variant 1
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#
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LEVEL: "minetn-1"
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ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
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NAME: "town"
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FOUNTAIN: (13, 7)
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FOUNTAIN: (20, 7)
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#
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# The Town Watch.
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#
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# The Town Watch
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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@@ -82,107 +125,16 @@ MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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MAZE: "minend-1", ' '
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GEOMETRY:center,center
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MAP
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---------------------------------------------------------------------------
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| |.......| |.......-...| |.....| |
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| --------- ----.......-------...........| ---...--- |
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| |.......| |..........................--- --.......| |
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| |......------- ---........................| |.......-- |
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| |..--........-----..........................| -.-..---- |
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| --..--.-----........-.....................--- --..-- |
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| --..--..| -----------..................---.----------..-- |
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| |...--.| |..S...S..............---................-- |
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| ----..----- ------------........--- ------------...--- |
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| |.........-- ---------- ---...-- ----- |
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| --.....---..-- -------- --...---...-- |
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| ----..-..-- --..--------------------- --......-- ---........| |
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|--....----- --..-..................--- |........| |.......-- |
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|.......| --......................| --......-- ---..---- |
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|--.--.-- ----.................--- ------..------...-- |
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| |....| |...............-..| |...........| |
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---------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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REGION:(26,01,32,01),unlit,"ordinary",filled,true
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REGION:(20,08,21,08),unlit,"ordinary"
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REGION:(23,08,25,08),unlit,"ordinary"
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# Secret doors
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DOOR:locked,(22,08)
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DOOR:locked,(26,08)
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# Stairs
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STAIR:(36,04),up
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# Non diggable walls
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NON_DIGGABLE:(00,00,74,17)
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# Objects
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OBJECT:'*',"diamond",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"diamond",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"ruby",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"ruby",(21,08)
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OBJECT:'*',"amethyst",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"amethyst",(21,08)
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OBJECT:'*',"luckstone",(21,08)
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'(',random,random
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OBJECT:'(',random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'G',"gnome king",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',random,random
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# Minetown variant 2
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#
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LEVEL: "minetn-2"
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ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
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NAME: "town"
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FOUNTAIN: (17, 5)
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FOUNTAIN: (13, 8)
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#
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# The Town Watch.
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#
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# The Town Watch
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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@@ -268,6 +220,575 @@ MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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# Minetown variant 3 by K Bailey (cheepicus@hotmail.com)
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#
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LEVEL: "minetn-3"
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ROOM: "ordinary",lit,(3,3),(center,center),(31,15)
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NAME: "town"
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FOUNTAIN:(01,06)
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FOUNTAIN:(29,13)
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watch captain", random, peaceful
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SUBROOM:"ordinary",random,(2,2),(2,2),"town"
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DOOR: false,closed,south,random
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SUBROOM:"tool shop",lit,(5,3),(2,3),"town"
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CHANCE: 30
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DOOR: false,closed,south,random
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SUBROOM:"ordinary",random,(2,10),(2,3),"town"
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DOOR: false, locked, north, random
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MONSTER: 'G',random,random
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SUBROOM:"ordinary",random,(5,9),(2,2),"town"
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DOOR: false,closed,north,random
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SUBROOM:"temple",lit,(10,2),(3,4),"town"
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DOOR: false,closed,east,random
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ALTAR:(1,1),align[0],shrine
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MONSTER: 'G', "gnomish wizard", random
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MONSTER: 'G', "gnomish wizard", random
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SUBROOM:"ordinary",random,(11,7),(2,2),"town"
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DOOR: false,closed,west,random
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SUBROOM:"shop",lit,(10,10),(3,3),"town"
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DOOR:false,closed,west,random
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SUBROOM:"ordinary",random,(14,8),(2,2),"town"
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DOOR:false,locked,north,random
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MONSTER: 'G',random,random
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SUBROOM:"ordinary",random,(14,11),(2,2),"town"
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DOOR:false,closed,south,random
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SUBROOM:"tool shop",lit,(17,10),(3,3),"town"
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CHANCE:40
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DOOR:false,closed,north,random
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SUBROOM:"ordinary",random,(21,11),(2,2),"town"
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DOOR:false,locked,east,random
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MONSTER:'G',random,random
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SUBROOM:"food shop",lit,(26,8),(3,2),"town"
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CHANCE:90
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DOOR:false,closed,west,random
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SUBROOM:"ordinary",random,(16,2),(2,2),"town"
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DOOR:false,closed,west,random
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SUBROOM:"ordinary",random,(19,2),(2,2),"town"
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DOOR:false,closed,north,random
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SUBROOM:"wand shop",lit,(19,5),(3,2),"town"
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CHANCE:30
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DOOR:false,closed,west,random
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SUBROOM: "candle shop",lit,(25,2),(3,3),"town"
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DOOR:false,closed,south,random
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ROOM: "ordinary", random, random, random, random
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STAIR: random, up
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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ROOM: "ordinary" , random, random, random, random
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MONSTER: 'h', "dwarf", random
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ROOM: "ordinary" , random, random, random, random
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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# Minetown variant 4 by K Bailey (cheepicus@hotmail.com)
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#
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LEVEL: "minetn-4"
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ROOM: "ordinary",lit,(3,3),(center,center),(30,15)
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NAME: "town"
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FOUNTAIN:(08,07)
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FOUNTAIN:(18,07)
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watch captain", random, peaceful
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SUBROOM:"book shop",lit,(4,2),(3,3),"town"
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CHANCE: 30
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DOOR: false,closed,south,random
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SUBROOM:"ordinary",random,(8,2),(2,2),"town"
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DOOR: false,closed,south,random
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SUBROOM:"temple",lit,(11,3),(5,4),"town"
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DOOR: false,closed,south,random
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ALTAR:(2,1),align[0],shrine
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MONSTER: 'G', "gnomish wizard", random
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MONSTER: 'G', "gnomish wizard", random
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SUBROOM:"ordinary",random,(19,2),(2,2),"town"
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DOOR: false,closed,south,random
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MONSTER: 'G', random, random
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SUBROOM:"candle shop",lit,(22,2),(3,3),"town"
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DOOR:false,closed,south,random
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SUBROOM:"ordinary",random,(26,2),(2,2),"town"
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DOOR:false,locked,east,random
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MONSTER: 'G',random,random
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SUBROOM:"tool shop",lit,(4,10),(3,3),"town"
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CHANCE:90
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DOOR:false,closed,north,random
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SUBROOM:"ordinary",random,(8,11),(2,2),"town"
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DOOR:false,locked,south,random
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MONSTER: 'r',random,random
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MONSTER: 'r',random,random
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MONSTER: '@',"wererat",random
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MONSTER: 'a',random,random
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SUBROOM:"food shop",lit,(11,11),(3,2),"town"
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CHANCE:90
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DOOR:false,closed,east,random
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SUBROOM:"ordinary",random,(17,11),(2,2),"town"
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DOOR:false,closed,west,random
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SUBROOM:"ordinary",random,(20,10),(2,2),"town"
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DOOR:false,locked,north,random
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MONSTER:'G',random,random
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SUBROOM:"shop",lit,(23,10),(3,3),"town"
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CHANCE:90
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DOOR:false,closed,north,random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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ROOM: "ordinary" , random, random, random, random
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MONSTER: 'h', "dwarf", random
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ROOM: "ordinary" , random, random, random, random
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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# "Grotto Town" by K Bailey (cheepicus@hotmail.com)
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#
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MAZE: "minetn-5",' '
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GEOMETRY:center,center
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MAP
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----- ---------
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|...--- ------.......-- ------- ---------------
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|.....----.........--..| |.....| ------- |.............|
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--..-....-.----------..| |.....| |.....| --+---+- .----+-
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--.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..|
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---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..|
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----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+-
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-----..|....-.....---- |.| |..|.------......--................|
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------ |..|.............---.-- ----.+..|-.......--..--------+--..--
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|....| --......---...........----- |.|..|-...{....---|.........|..--
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|....| |........-...-...........----.|..|--.......| |.........|...|
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---+--------....-------...---......--.-------....---- -----------...|
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------.---...--...--..-..--...-..---...|.--..-...-....------- |.......--
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|..|-.........-..---..-..---.....--....|........---...-|....| |.-------
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|..+...............-+---+-----..--..........--....--...+....| |.|...S.
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-----.....{....----...............-...........--...-...-|....| |.|...|
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|..............-- --+--.---------.........--..-........------- |.--+-------
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-+-----.........| |...|.|....| --.......------...|....---------.....|....|
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|...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+|
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|...| ---- ------|....| ----- -----.....----........|..|.|
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----- ------ ------- ---------------
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ENDMAP
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STAIR:(01,01),up
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STAIR:(46,03),down
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REGION:(00,00,74,20),unlit,"ordinary"
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REGION:(09,13,11,17),lit,"ordinary"
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REGION:(08,14,12,16),lit,"ordinary"
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REGION:(49,07,51,11),lit,"ordinary"
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REGION:(48,08,52,10),lit,"ordinary"
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REGION:(64,17,68,19),lit,"ordinary"
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REGION:(37,13,39,17),lit,"ordinary"
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REGION:(36,14,40,17),lit,"ordinary"
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REGION:(59,02,72,10),lit,"ordinary"
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watch captain", random, peaceful
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
|
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome lord", random
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MONSTER: 'G', "gnome lord", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'h', "dwarf", random
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# The shops
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REGION:(25,17,28,19),lit,"candle shop"
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DOOR:closed,(24,18)
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REGION:(59,9,67,10),lit,"shop"
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DOOR:closed,(66,08)
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REGION:(57,13,60,15),lit,"tool shop"
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DOOR:closed,(56,14)
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REGION:(05,09,08,10),lit,"food shop"
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DOOR:closed,(07,11)
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# Gnome homes
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DOOR:closed,(04,14)
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DOOR:locked,(01,17)
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MONSTER: 'G', "gnomish wizard", (02,19)
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DOOR:locked,(20,16)
|
||||
MONSTER: 'G', random, (20,18)
|
||||
DOOR:random,(21,14)
|
||||
DOOR:random,(25,14)
|
||||
DOOR:random,(42,08)
|
||||
DOOR:locked,(40,05)
|
||||
MONSTER: 'G', random, (38,07)
|
||||
DOOR:random,(59,03)
|
||||
DOOR:random,(58,06)
|
||||
DOOR:random,(63,03)
|
||||
DOOR:random,(63,05)
|
||||
DOOR:locked,(71,03)
|
||||
DOOR:locked,(71,06)
|
||||
DOOR:closed,(69,04)
|
||||
DOOR:closed,(67,16)
|
||||
MONSTER: 'G', "gnomish wizard", (67,14)
|
||||
OBJECT: '=', random, (70,14)
|
||||
DOOR:locked,(69,18)
|
||||
MONSTER: 'G', "gnome lord", (71,19)
|
||||
DOOR:locked,(73,18)
|
||||
OBJECT: '(', "chest", (73,19)
|
||||
DOOR:locked,(50,06)
|
||||
OBJECT: '(', random, (50,03)
|
||||
OBJECT: '`', "statue", (38,15), "gnome king", 1
|
||||
# Temple
|
||||
REGION:(29,02,33,04),lit,"temple"
|
||||
DOOR:closed,(31,05)
|
||||
ALTAR:(31,03),align[0],shrine
|
||||
|
||||
|
||||
# "Bustling Town" by K Bailey (cheepicus@hotmail.com)
|
||||
#
|
||||
MAZE: "minetn-6",' '
|
||||
INIT_MAP:'.','-',true,true,lit,true
|
||||
GEOMETRY:center,top
|
||||
MAP
|
||||
.-----................----------------.
|
||||
.|...|................|...|..|...|...|.
|
||||
.|...+..--+--.........|...|..|...|...|.
|
||||
.|...|..|...|..-----..|...|..|-+---+--.
|
||||
.-----..|...|--|...|..--+---+-.........
|
||||
........|...|..|...+.............-----.
|
||||
........-----..|...|......--+-...|...|.
|
||||
.----...|...|+------..{...|..|...+...|.
|
||||
.|..+...|...|.............|..|...|...|.
|
||||
.|..|...|...|-+-.....---+-------------.
|
||||
.----...--+--..|..-+-|.................
|
||||
...|........|..|..|..|----....---------
|
||||
...|..T.....----..|..|...+....|......|-
|
||||
...|-....{........|..|...|....+......|-
|
||||
...--..-....T.....--------....|......|-
|
||||
.......--.....................---------
|
||||
ENDMAP
|
||||
REGION:(00,00,38,15),lit,"ordinary"
|
||||
STAIR:levregion(01,03,20,19),(0,0,38,15),up
|
||||
STAIR:levregion(21,03,75,19),(0,0,38,15),down
|
||||
REGION:(13,5,14,6),unlit,"ordinary"
|
||||
REGION:(9,7,11,9),lit,"candle shop"
|
||||
REGION:(16,4,18,6),lit,"tool shop"
|
||||
REGION:(23,1,25,3),lit,"shop"
|
||||
REGION:(22,12,24,13),lit,"food shop"
|
||||
REGION:(31,12,36,14),lit,"temple"
|
||||
ALTAR:(35,13),align[0],shrine
|
||||
|
||||
DOOR:closed,(5,2)
|
||||
DOOR:locked,(4,8)
|
||||
DOOR:closed,(10,2)
|
||||
DOOR:closed,(10,10)
|
||||
DOOR:locked,(13,7)
|
||||
DOOR:locked,(14,9)
|
||||
DOOR:closed,(19,5)
|
||||
DOOR:closed,(19,10)
|
||||
DOOR:closed,(24,4)
|
||||
DOOR:closed,(24,9)
|
||||
DOOR:closed,(25,12)
|
||||
DOOR:closed,(28,4)
|
||||
DOOR:locked,(28,6)
|
||||
DOOR:closed,(30,13)
|
||||
DOOR:closed,(31,3)
|
||||
DOOR:closed,(35,3)
|
||||
DOOR:closed,(33,7)
|
||||
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", (14,6)
|
||||
MONSTER: 'G', "gnome lord", (14,5)
|
||||
MONSTER: 'G', "gnome", (27,8)
|
||||
MONSTER: 'G', "gnome lord", random
|
||||
MONSTER: 'G', "gnome lord", random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watch captain", random, peaceful
|
||||
MONSTER: '@', "watch captain", random, peaceful
|
||||
|
||||
|
||||
# "Bazaar Town" by K Bailey (cheepicus@hotmail.com)
|
||||
#
|
||||
LEVEL: "minetn-7"
|
||||
ROOM: "ordinary" , lit, (3,3), (center,center), (30,15)
|
||||
NAME: "town"
|
||||
FOUNTAIN: (12, 07)
|
||||
FOUNTAIN: (11, 13)
|
||||
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watchman", random, peaceful
|
||||
MONSTER: '@', "watch captain", random, peaceful
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome lord",random
|
||||
MONSTER:'Y',"monkey",random
|
||||
MONSTER:'Y',"monkey",random
|
||||
|
||||
SUBROOM: "ordinary", random, (2,2), (4,2), "town"
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "ordinary", random, (7,2), (2,2), "town"
|
||||
DOOR: false, closed, north, random
|
||||
|
||||
SUBROOM: "ordinary", random, (7,5), (2,2), "town"
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "ordinary", lit, (10,2), (3,4), "town"
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'Y',"monkey",random
|
||||
MONSTER:'Y',"monkey",random
|
||||
MONSTER:'Y',"monkey",random
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "ordinary", random, (14,2), (4,2), "town"
|
||||
DOOR: false, closed, south, 0
|
||||
MONSTER: 'n', random, random
|
||||
|
||||
SUBROOM: "ordinary", random, (16,5), (2,2), "town"
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "ordinary", unlit, (19,2), (2,2), "town"
|
||||
DOOR: false, locked, east, random
|
||||
MONSTER: 'G',"gnome king",random
|
||||
|
||||
SUBROOM: "food shop", lit, (19,5), (2,3), "town"
|
||||
CHANCE: 50
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "ordinary", random, (2,7), (2,2), "town"
|
||||
DOOR: false, closed, east, random
|
||||
|
||||
SUBROOM: "tool shop", lit, (2,10), (2,3), "town"
|
||||
CHANCE: 50
|
||||
DOOR: false, closed, south, random
|
||||
|
||||
SUBROOM: "candle shop", lit, (5,10),(3,3), "town"
|
||||
DOOR: false, closed, north, random
|
||||
|
||||
SUBROOM: "ordinary", random, (11,10), (2,2), "town"
|
||||
DOOR: false, locked, west, random
|
||||
MONSTER: 'G',random,random
|
||||
|
||||
SUBROOM: "shop", lit, (14,10), (2,3), "town"
|
||||
CHANCE: 60
|
||||
DOOR: false, closed, north, random
|
||||
|
||||
SUBROOM: "ordinary", random, (17,11), (4,2), "town"
|
||||
DOOR: false, closed, north, random
|
||||
|
||||
SUBROOM: "ordinary", random, (22,11), (2,2), "town"
|
||||
DOOR: false, closed, south, random
|
||||
SINK: (00,00)
|
||||
|
||||
SUBROOM: "food shop", lit, (25,11), (3,2), "town"
|
||||
CHANCE: 50
|
||||
DOOR: false, closed, east, random
|
||||
|
||||
SUBROOM: "tool shop", lit, (25,2), (3,3), "town"
|
||||
CHANCE: 30
|
||||
DOOR: false, closed, west, random
|
||||
|
||||
SUBROOM: "temple", lit, (24,6), (4,4), "town"
|
||||
DOOR: false, closed, west, random
|
||||
ALTAR:(02,01),align[0],shrine
|
||||
MONSTER: 'G', "gnomish wizard", random
|
||||
MONSTER: 'G', "gnomish wizard", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, up
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
STAIR: random, down
|
||||
TRAP: random, random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
|
||||
ROOM: "ordinary" , random, random, random, random
|
||||
TRAP: random, random
|
||||
MONSTER: 'G', "gnome", random
|
||||
|
||||
RANDOM_CORRIDORS
|
||||
|
||||
|
||||
# Mine end level variant 1
|
||||
# "Mimic of the Mines"
|
||||
#
|
||||
MAZE: "minend-1", ' '
|
||||
GEOMETRY:center,center
|
||||
#1234567890123456789012345678901234567890123456789012345678901234567890
|
||||
MAP
|
||||
------------------------------------------------------------------ ------
|
||||
| |.......| |.......-...| |.....|. |
|
||||
| --------- ----.......-------...........| ---...-S- |
|
||||
| |.......| |..........................-S- --.......| |
|
||||
| |......------- ---........................|. |.......-- |
|
||||
| |..--........-----..........................|. -.-..---- |
|
||||
| --..--.-----........-.....................--- --..-- |
|
||||
| --..--..| -----------..................---.----------..-- |
|
||||
| |...--.| |..S...S..............---................-- |
|
||||
| ----..----- ------------........--- ------------...--- |
|
||||
| |.........-- ---------- ---...-- ----- |
|
||||
| --.....---..-- -------- --...---...-- |
|
||||
| ----..-..-- --..--------------------- --......-- ---........| |
|
||||
|--....----- --..-..................--- |........| |.......-- |
|
||||
|.......| --......................S.. --......-- ---..---- |
|
||||
|--.--.-- ----.................--- ------..------...-- |
|
||||
| |....S.. |...............-..| ..S...........| |
|
||||
-------- -------------------- ------------------------
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01)
|
||||
REGION:(26,01,32,01),unlit,"ordinary",filled,true
|
||||
REGION:(20,08,21,08),unlit,"ordinary"
|
||||
REGION:(23,08,25,08),unlit,"ordinary"
|
||||
# Secret doors
|
||||
DOOR:locked,(07,16)
|
||||
DOOR:locked,(22,08)
|
||||
DOOR:locked,(26,08)
|
||||
DOOR:locked,(40,14)
|
||||
DOOR:locked,(50,03)
|
||||
DOOR:locked,(51,16)
|
||||
DOOR:locked,(66,02)
|
||||
# Stairs
|
||||
STAIR:(36,04),up
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,74,17)
|
||||
# Niches
|
||||
# Note: place[6] empty
|
||||
OBJECT:'*',"diamond",place[0]
|
||||
OBJECT:'*',"emerald",place[0]
|
||||
OBJECT:'*',"worthless piece of violet glass",place[0]
|
||||
MONSTER:'m',random,place[0], m_object "luckstone"
|
||||
OBJECT:'*',"worthless piece of white glass",place[1]
|
||||
OBJECT:'*',"emerald",place[1]
|
||||
OBJECT:'*',"amethyst",place[1]
|
||||
MONSTER:'m',random,place[1], m_object "loadstone"
|
||||
OBJECT:'*',"diamond",place[2]
|
||||
OBJECT:'*',"worthless piece of green glass",place[2]
|
||||
OBJECT:'*',"amethyst",place[2]
|
||||
MONSTER:'m',random,place[2], m_object "flint"
|
||||
OBJECT:'*',"worthless piece of white glass",place[3]
|
||||
OBJECT:'*',"emerald",place[3]
|
||||
OBJECT:'*',"worthless piece of violet glass",place[3]
|
||||
MONSTER:'m',random,place[3], m_object "touchstone"
|
||||
OBJECT:'*',"worthless piece of red glass",place[4]
|
||||
OBJECT:'*',"ruby",place[4]
|
||||
OBJECT:'*',"loadstone",place[4]
|
||||
OBJECT:'*',"ruby",place[5]
|
||||
OBJECT:'*',"worthless piece of red glass",place[5]
|
||||
OBJECT:'*',"luckstone",place[5]
|
||||
# Random objects
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'(',random,random
|
||||
OBJECT:'(',random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
# Random traps
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# Random monsters
|
||||
MONSTER:'G',"gnome king",random
|
||||
MONSTER:'G',"gnome lord",random
|
||||
MONSTER:'G',"gnome lord",random
|
||||
MONSTER:'G',"gnome lord",random
|
||||
MONSTER:'G',"gnomish wizard",random
|
||||
MONSTER:'G',"gnomish wizard",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'G',"gnome",random
|
||||
MONSTER:'h',"hobbit",random
|
||||
MONSTER:'h',"hobbit",random
|
||||
MONSTER:'h',"dwarf",random
|
||||
MONSTER:'h',"dwarf",random
|
||||
MONSTER:'h',"dwarf",random
|
||||
MONSTER:'h',random,random
|
||||
|
||||
|
||||
# Mine end level variant 1
|
||||
# "Gnome King's Wine Cellar"
|
||||
#
|
||||
MAZE: "minend-2", ' '
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
@@ -284,7 +805,7 @@ MAP
|
||||
|.|---|..|--|.......|----------------------------|..|..... |
|
||||
|...........|----.--|......................| |..|....... |
|
||||
|-----------|...|.| |------------------|.|.|-----|..|.....|.. |
|
||||
|-----------|...|.|--------------------|.|..........|.....|.... |
|
||||
|-----------|.{.|.|--------------------|.|..........|.....|.... |
|
||||
|...............|.S......................|-------------..-----... |
|
||||
|.--------------|.|--------------------|.|......................... |
|
||||
|.................| |.....................|........ |
|
||||
@@ -383,45 +904,106 @@ MONSTER:'h',"dwarf",random
|
||||
MONSTER:'h',"dwarf",random
|
||||
MONSTER:'h',random,random
|
||||
|
||||
#
|
||||
# The "fill" level for the mines.
|
||||
#
|
||||
# This level is used to fill out any levels not occupied by specific
|
||||
# levels as defined above.
|
||||
#
|
||||
|
||||
MAZE: "minefill" , ' '
|
||||
INIT_MAP: '.' , ' ' , true , true , random , true
|
||||
NOMAP
|
||||
# "Catacombs" by K Bailey (cheepicus@hotmail.com)
|
||||
# Relies on some very specific behavior of MAZEWALK.
|
||||
#
|
||||
STAIR: random, up
|
||||
STAIR: random, down
|
||||
#
|
||||
OBJECT: '*', random, random
|
||||
OBJECT: '*', random, random
|
||||
OBJECT: '*', random, random
|
||||
OBJECT: '(', random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
OBJECT: random, random, random
|
||||
#
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome", random
|
||||
MONSTER: 'G', "gnome lord", random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
MONSTER: 'h', "dwarf", random
|
||||
MONSTER: 'G', random, random
|
||||
MONSTER: 'G', random, random
|
||||
MONSTER: 'h', random, random
|
||||
#
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
TRAP: random, random
|
||||
MAZE:"minend-3",'-'
|
||||
FLAGS:nommap
|
||||
GEOMETRY:center,bottom
|
||||
MAP
|
||||
---- - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - |
|
||||
|.|---...---------.-----------...-----.-------.------- ----------------|
|
||||
---- - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - |
|
||||
------------.---------...-------------------------.--- ------------------|
|
||||
- - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| |
|
||||
--.---------------.......------------------------------- ----------|.....S-|
|
||||
- - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| |
|
||||
----.----|.....|------.......--------|.........|--------------.------------|
|
||||
- - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - |
|
||||
---------|.....|--.---...------------|.........|---------------------------|
|
||||
- - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - |
|
||||
----------------------...-------.---------------------...------------------|
|
||||
---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - |
|
||||
-.S..|----.-------.------- ---------.-----------------...----- -----.-------
|
||||
---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - --
|
||||
-.S..|--------.---.--- -...---------------...{.--------- ---------
|
||||
--|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - -
|
||||
ENDMAP
|
||||
RANDOM_PLACES:(1,15),(68,6),(1,13)
|
||||
NON_DIGGABLE:(0,0,2,2)
|
||||
NON_DIGGABLE:(67,3,73,7)
|
||||
NON_DIGGABLE:(0,14,2,16)
|
||||
REGION:(0,0,75,16),unlit,"ordinary"
|
||||
REGION:(38,6,46,10),lit,"ordinary"
|
||||
DOOR:closed,(37,8)
|
||||
DOOR:closed,(47,8)
|
||||
DOOR:closed,(73,5)
|
||||
DOOR:closed,(2,15)
|
||||
MAZEWALK:(36,8),west
|
||||
STAIR:(42,8),up
|
||||
|
||||
# Objects
|
||||
OBJECT:'*',"diamond",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"diamond",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"emerald",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"emerald",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"emerald",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"ruby",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"ruby",random
|
||||
OBJECT:'*',"amethyst",random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'*',"amethyst",random
|
||||
OBJECT:'*',"luckstone",place[0]
|
||||
OBJECT:'*',"flint",place[1]
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'+',random,random
|
||||
OBJECT:'+',random,random
|
||||
OBJECT:'+',random,random
|
||||
OBJECT:'+',random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:'[',"helm of brilliance",(1,1)
|
||||
OBJECT:'*',"dilithium crystal",(1,1)
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
TRAP:random,random
|
||||
# One-time annoyance factor
|
||||
TRAP:"level teleport",place[0]
|
||||
TRAP:"level teleport",place[1]
|
||||
MONSTER:'M',random,random
|
||||
MONSTER:'M',random,random
|
||||
MONSTER:'M',random,random
|
||||
MONSTER:'M',random,random
|
||||
MONSTER:'M',random,random
|
||||
MONSTER:'M',"ettin mummy",random
|
||||
MONSTER:'M',"giant mummy",(1,1)
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'Z',random,random
|
||||
MONSTER:'Z',random,random
|
||||
MONSTER:'Z',random,random
|
||||
MONSTER:'Z',random,random
|
||||
MONSTER:'Z',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'e',random,random
|
||||
MONSTER:'e',random,random
|
||||
MONSTER:'e',random,random
|
||||
MONSTER:'e',random,random
|
||||
|
||||
|
||||
# end mines.des
|
||||
|
||||
@@ -488,6 +488,7 @@ add leather cloak so soldiers don't have elven cloaks
|
||||
add Tom Friedetzky's BUC-patch (applies to full menustyle only)
|
||||
add wizard #poly and #levelchange (originally levelgain; Dylan O'Donnell),
|
||||
add Jason Short's additional lenses use patch
|
||||
add new Gnomish Mines levels from Kelly Baliey's patch
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
Reference in New Issue
Block a user