fix #H4418/#H4419 - #tip of gold inside shops

The #tip command tries to reduce verbosity by formatting drop messages
with just the object name instead of with full sentences, yielding
  Objects spill out: obj1, obj2, obj3, ..., objN.
where the trailing comma or period is included with each successive
object.  If an intervening message occurs, such "25 zorkmids are
added to your credit", the rest of the objects will no longer be
extending the original sentence and end up looking silly.
  Objects spill out: obj1, obj2,--More--
  25 zorkmids are added to your credit.  obj3, ..., objN.
This fix causes the post-interruption messages to revert to verbose
format.
  Objects spill out: obj1, obj2,--More--
  25 zorkmids are added to your credit.--More--
  obj3 drops to the floor.--More--
...
  objN drops to the floor.

The interrupting message still follows the comma of the partial
sentence, but I don't see any sane way to fix that other than to
abandon the terse format altogether, and doing that makes #tip way
too verbose when the container has a lot of items in it.  But #tip
inside shops now does that, since there will always be buy/not-
interested feedback interrupting the terse format in that situation.
For other situations, a full sentence message might end up following
a partial sentence list of dropped items.

There was a more significant bug.  Dropping a hero-owned container
with gold in it onto shop floor sold the gold to shk, giving hero
credit.  Subsequent #tip gave the hero credit for that same gold
when it spilled out.  addtobill(obj) relies on obj->ox,oy to
determine whether events are taking place in a shop, and #tip was
relying on placement onto floor to set those, too late for shop
billing.  The fix yields suboptimal results:  you're given credit
when you drop the container, then during #tip when you spill the
contents, credit for the gold is removed, then new credit for it
is given.  That's down to shop insanity, not tipping behavior.
This commit is contained in:
PatR
2016-06-27 17:20:28 -07:00
parent 6e56c796c9
commit 805f7c5644
4 changed files with 50 additions and 23 deletions

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@@ -305,6 +305,13 @@ make fireballs or cones of cold cast a skilled or higher not go through walls
prevent flying monsters from hovering over unreachable underwater objects
lembas wafer gives increased nutrition to elves, reduced nutrition to orcs;
cram ration gives increase nutrition to dwarves
when #tip's terse object drop format got interrupted by a regular message,
it continued using "obj2, obj3, ..." for subsequent objects, where
the sentence grammar no longer made sense (the interrupting message
still follows the comma of a partial sentence--attempting to fix that
seems hopeless; leaving it is better than always using verbose format)
for #tip inside shop, credit was incorrectly given for spilled gold if that
gold's stale location coordinates didn't happen to be inside the shop
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

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@@ -382,6 +382,7 @@ extern NEARDATA struct instance_flags iflags;
#define PLNMSG_TOWER_OF_FLAME 2 /* scroll of fire */
#define PLNMSG_CAUGHT_IN_EXPLOSION 3 /* explode() feedback */
#define PLNMSG_OBJ_GLOWS 4 /* "the <obj> glows <color>" */
#define PLNMSG_OBJNAM_ONLY 5 /* xname/doname only, for #tip */
/* Usage:
* pline("some message");
* pline: vsprintf + putstr + iflags.last_msg = PLNMSG_UNKNOWN;

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@@ -2902,20 +2902,27 @@ tipcontainer(box)
struct obj *box; /* or bag */
{
xchar ox = u.ux, oy = u.uy; /* #tip only works at hero's location */
boolean empty_it = FALSE,
/* Shop handling: can't rely on the container's own unpaid
or no_charge status because contents might differ with it.
A carried container's contents will be flagged as unpaid
or not, as appropriate, and need no special handling here.
Items owned by the hero get sold to the shop without
confirmation as with other uncontrolled drops. A floor
container's contents will be marked no_charge if owned by
hero, otherwise they're owned by the shop. By passing
the contents through shop billing, they end up getting
treated the same as in the carried case. We do so one
item at a time instead of doing whole container at once
to reduce the chance of exhausting shk's billing capacity. */
maybeshopgoods = !carried(box) && costly_spot(ox, oy);
boolean empty_it = FALSE, maybeshopgoods;
/* box is either held or on floor at hero's spot; no need to check for
nesting; when held, we need to update its location to match hero's;
for floor, the coordinate updating is redundant */
if (get_obj_location(box, &ox, &oy, 0))
box->ox = ox, box->oy = oy;
/* Shop handling: can't rely on the container's own unpaid
or no_charge status because contents might differ with it.
A carried container's contents will be flagged as unpaid
or not, as appropriate, and need no special handling here.
Items owned by the hero get sold to the shop without
confirmation as with other uncontrolled drops. A floor
container's contents will be marked no_charge if owned by
hero, otherwise they're owned by the shop. By passing
the contents through shop billing, they end up getting
treated the same as in the carried case. We do so one
item at a time instead of doing whole container at once
to reduce the chance of exhausting shk's billing capacity. */
maybeshopgoods = !carried(box) && costly_spot(box->ox, box->oy);
/* caveat: this assumes that cknown, lknown, olocked, and otrapped
fields haven't been overloaded to mean something special for the
@@ -2978,7 +2985,7 @@ struct obj *box; /* or bag */
if (empty_it) {
struct obj *otmp, *nobj;
boolean verbose = FALSE, highdrop = !can_reach_floor(TRUE),
boolean terse, highdrop = !can_reach_floor(TRUE),
altarizing = IS_ALTAR(levl[ox][oy].typ),
cursed_mbag = (Is_mbag(box) && box->cursed);
int held = carried(box);
@@ -2986,20 +2993,27 @@ struct obj *box; /* or bag */
if (u.uswallow)
highdrop = altarizing = FALSE;
terse = !(highdrop || altarizing || costly_spot(box->ox, box->oy));
box->cknown = 1;
/* Terse formatting is
* "Objects spill out: obj1, obj2, obj3, ..., objN."
* If any other messages intervene between objects, we revert to
* "ObjK drops to the floor.", "ObjL drops to the floor.", &c.
*/
pline("%s out%c",
box->cobj->nobj ? "Objects spill" : "An object spills",
!(highdrop || altarizing) ? ':' : '.');
terse ? ':' : '.');
for (otmp = box->cobj; otmp; otmp = nobj) {
nobj = otmp->nobj;
obj_extract_self(otmp);
otmp->ox = box->ox, otmp->oy = box->oy;
if (box->otyp == ICE_BOX) {
removed_from_icebox(otmp); /* resume rotting for corpse */
} else if (cursed_mbag && !rn2(13)) {
loss += mbag_item_gone(held, otmp);
/* abbreviated drop format is no longer appropriate */
verbose = TRUE;
terse = FALSE;
continue;
}
@@ -3012,14 +3026,18 @@ struct obj *box; /* or bag */
/* might break or fall down stairs; handles altars itself */
hitfloor(otmp);
} else {
if (altarizing)
if (altarizing) {
doaltarobj(otmp);
else if (verbose)
} else if (!terse) {
pline("%s %s to the %s.", Doname2(otmp),
otense(otmp, "drop"), surface(ox, oy));
else
} else {
pline("%s%c", doname(otmp), nobj ? ',' : '.');
iflags.last_msg = PLNMSG_OBJNAM_ONLY;
}
dropy(otmp);
if (iflags.last_msg != PLNMSG_OBJNAM_ONLY)
terse = FALSE; /* terse formatting has been interrupted */
}
if (maybeshopgoods)
iflags.suppress_price--; /* reset */

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@@ -2130,9 +2130,10 @@ boolean unpaid_only;
return price;
}
/* count amount of gold inside container 'obj' and any nested containers */
long
contained_gold(obj)
register struct obj *obj;
struct obj *obj;
{
register struct obj *otmp;
register long value = 0L;
@@ -2867,12 +2868,12 @@ xchar x, y;
boolean isgold = (obj->oclass == COIN_CLASS);
boolean only_partially_your_contents = FALSE;
if (!*u.ushops) /* do cheapest exclusion test first */
return;
if (!(shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) || !inhishop(shkp))
return;
if (!costly_spot(x, y))
return;
if (!*u.ushops)
return;
if (obj->unpaid && !container && !isgold) {
sub_one_frombill(obj, shkp);