realign macro continuation after g to g? expansion

This commit is contained in:
nhmall
2022-12-07 11:24:17 -05:00
parent 68f9ef8aa6
commit 8120b74051
4 changed files with 35 additions and 35 deletions

View File

@@ -676,11 +676,11 @@ static const char *cache_nomovemsg = NULL, *cache_multi_reason = NULL;
do { \
boolean clear_cache = FALSE, refresh_cache = FALSE; \
\
if (gm.multi < 0) { \
if (gn.nomovemsg || gm.multi_reason) { \
if (cache_nomovemsg != gn.nomovemsg) \
if (gm.multi < 0) { \
if (gn.nomovemsg || gm.multi_reason) { \
if (cache_nomovemsg != gn.nomovemsg) \
refresh_cache = TRUE; \
if (cache_multi_reason != gm.multi_reason) \
if (cache_multi_reason != gm.multi_reason) \
refresh_cache = TRUE; \
} else { \
clear_cache = TRUE; \
@@ -693,8 +693,8 @@ do { \
cache_multi_reason = (const char *) 0; \
} \
if (refresh_cache) { \
cache_nomovemsg = gn.nomovemsg; \
cache_multi_reason = gm.multi_reason; \
cache_nomovemsg = gn.nomovemsg; \
cache_multi_reason = gm.multi_reason; \
} \
if (clear_cache || refresh_cache) { \
cache_reslt[0] = cache_avail[0] = FALSE; \

View File

@@ -1814,14 +1814,14 @@ show_glyph(coordxy x, coordxy y, int glyph)
* Reset the changed glyph borders so that none of the 3rd screen has
* changed.
*/
#define reset_glyph_bbox() \
{ \
int i; \
\
for (i = 0; i < ROWNO; i++) { \
#define reset_glyph_bbox() \
{ \
int i; \
\
for (i = 0; i < ROWNO; i++) { \
gg.gbuf_start[i] = COLNO - 1; \
gg.gbuf_stop[i] = 0; \
} \
} \
}
static gbuf_entry nul_gbuf = {
@@ -2410,7 +2410,7 @@ int wallcolors[sokoban_walls + 1] = {
#endif
#if 0
#define is_objpile(x, y) \
#define is_objpile(x, y) \
(!Hallucination && gl.level.objects[(x)][(y)] \
&& gl.level.objects[(x)][(y)]->nexthere)
#endif

View File

@@ -475,13 +475,13 @@ pm_to_cham(int mndx)
}
/* for deciding whether corpse will carry along full monster data */
#define KEEPTRAITS(mon) \
((mon)->isshk || (mon)->mtame || unique_corpstat((mon)->data) \
|| is_reviver((mon)->data) \
/* normally quest leader will be unique, */ \
/* but he or she might have been polymorphed */ \
#define KEEPTRAITS(mon) \
((mon)->isshk || (mon)->mtame || unique_corpstat((mon)->data) \
|| is_reviver((mon)->data) \
/* normally quest leader will be unique, */ \
/* but he or she might have been polymorphed */ \
|| (mon)->m_id == gq.quest_status.leader_m_id \
/* special cancellation handling for these */ \
/* special cancellation handling for these */ \
|| (dmgtype((mon)->data, AD_SEDU) || dmgtype((mon)->data, AD_SSEX)))
/* Creates a monster corpse, a "special" corpse, or nothing if it doesn't

View File

@@ -523,22 +523,22 @@ ucatchgem(
}
#define MT_FLIGHTCHECK(pre,forcehit) \
(/* missile hits edge of screen */ \
!isok(gb.bhitpos.x + dx, gb.bhitpos.y + dy) \
/* missile hits the wall */ \
|| IS_ROCK(levl[gb.bhitpos.x + dx][gb.bhitpos.y + dy].typ) \
/* missile hit closed door */ \
|| closed_door(gb.bhitpos.x + dx, gb.bhitpos.y + dy) \
/* missile might hit iron bars */ \
/* the random chance for small objects hitting bars is */ \
/* skipped when reaching them at point blank range */ \
|| (levl[gb.bhitpos.x + dx][gb.bhitpos.y + dy].typ == IRONBARS \
&& hits_bars(&singleobj, \
gb.bhitpos.x, gb.bhitpos.y, \
gb.bhitpos.x + dx, gb.bhitpos.y + dy, \
((pre) ? 0 : forcehit), 0)) \
/* Thrown objects "sink" */ \
|| (!(pre) && IS_SINK(levl[gb.bhitpos.x][gb.bhitpos.y].typ)) \
(/* missile hits edge of screen */ \
!isok(gb.bhitpos.x + dx, gb.bhitpos.y + dy) \
/* missile hits the wall */ \
|| IS_ROCK(levl[gb.bhitpos.x + dx][gb.bhitpos.y + dy].typ) \
/* missile hit closed door */ \
|| closed_door(gb.bhitpos.x + dx, gb.bhitpos.y + dy) \
/* missile might hit iron bars */ \
/* the random chance for small objects hitting bars is */ \
/* skipped when reaching them at point blank range */ \
|| (levl[gb.bhitpos.x + dx][gb.bhitpos.y + dy].typ == IRONBARS \
&& hits_bars(&singleobj, \
gb.bhitpos.x, gb.bhitpos.y, \
gb.bhitpos.x + dx, gb.bhitpos.y + dy, \
((pre) ? 0 : forcehit), 0)) \
/* Thrown objects "sink" */ \
|| (!(pre) && IS_SINK(levl[gb.bhitpos.x][gb.bhitpos.y].typ)) \
)
void