updates to README and doc/fixes37.0

This commit is contained in:
nhmall
2019-11-08 16:09:18 -05:00
parent a03e29ffb3
commit 817efa4381
2 changed files with 16 additions and 35 deletions

47
README
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@@ -1,13 +1,12 @@
NetHack 3.6.3 work-in-progress -- General information
NetHack 3.7.0 work-in-progress -- General information
NetHack 3.6 is an enhancement to the dungeon exploration game NetHack,
NetHack 3.7 is an enhancement to the dungeon exploration game NetHack,
which is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.4 as there was no NetHack 3.5 release.
NetHack 3.6.
NetHack 3.6.3 work-in-progress is not an official release of NetHack. It
currently contains a collection of over 140 bug fixes to NetHack 3.6.2
and more than 16 enhancements and community contributions. The file
doc/fixes36.3 in the source distribution has a full list of them.
NetHack 3.7.0 work-in-progress is not an official release of NetHack. It
currently contains a number of enhancements to NetHack 3.6.3. The file
doc/fixes37.0 in the source distribution has a full list of them.
The text in there was written for the development team's own use and is
provided "as is", so please do not ask us to further explain the entries
in that file. Some entries might be considered "spoilers", particularly in
@@ -16,34 +15,12 @@ the "new features" section.
Below you will find some other general notes that were not considered
spoilers:
* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
* Fixed uarmh null pointer dereference if a helm of opposite alignment came
* off due to being polymorphed
* Fixed 'object lost' panic when attempting to crawl of of the water during
* emergency disrobing/dropping
* Running now stops when moving over engravings so you can tell where they are
* Fixed detection of unseen/secret doors which failed to find monsters hiding
* under objects and failed to find monsters hiding at trap locations
* Ensured fatal status conditions made it to disclosure and/or dumplog
* Fixed "Bad fruit #N" warnings when saving bones with 'perm_invent' On
* Fixed it so yellow dragons don't have green breath
* Added several grammar corrections
* Improved recognition of deafness for several situations including the
* playing of musical instruments and bribing negotiations with demon lords
* Fixed ignoring of god's wrath when hero injured himself during altar kick
* Fixed several cases where persistent inventory window was not updated
* Fixed temple priests or shopkeepers moving over other monsters
* Ensured that thrown or kicked objects will end up in bones
* Made water go all the way to the edges of level on the Plane of Water
* Made clouds disrupt line of sight along the edges of the Plane of Air
* Improved and expanded usage of status highlighting percentage rules
* Added more than 15 improvements and fixes to the curses window port
* Added and documented significant changes to default directory choices for
* the Windows platform
* Improved the layout and display of the player selection dialog used on the
* Windows graphical implementation
* Allowed the msdos implementation to build with curses and PDCurses
* Over 100 other fixes and improvements
* automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
once that square's location becomes known (found or magic mapped);
goes away once sanctum temple is found (entered or high altar mapped)
* savefile: add support to deconstruct internal data structures down into their
individual fields and save those fields instead of the entire struct
* savefile: use little-endian format for fields where that makes a difference
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@@ -24,6 +24,9 @@ if a killer bee encounters a lump of royal jelly and there is no queen bee on
automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
once that square's location becomes known (found or magic mapped);
goes away once sanctum temple is found (entered or high altar mapped)
savefile: add support to deconstruct internal data structures down into their
individual fields and save those fields instead of the entire struct
savefile: use little-endian format for fields where that makes a difference
Platform- and/or Interface-Specific New Features
@@ -40,3 +43,4 @@ move majority of global variables into instance_globals struct g
move zeroobj, zeromonst, zeroany into const_globals struct cg
remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR