... due to the level being full of monsters.
@@ -817,7 +817,7 @@ minliquid_core(struct monst* mtmp)
if (!DEADMONSTER(mtmp)) {
(void) fire_damage_chain(mtmp->minvent, FALSE, FALSE,
mtmp->mx, mtmp->my);
(void) rloc(mtmp, RLOC_ERR|RLOC_NOMSG);
(void) rloc(mtmp, RLOC_MSG);
return 0;
}
return 1;
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