Applying a cursed lamp can make your hands slippery
This commit is contained in:
@@ -950,6 +950,7 @@ allow rush/run over water if wearing discovered water walking boots
|
||||
flying pets wouldn't target underwater food but if they happened to fly over
|
||||
such food they could and would eat it
|
||||
praying on an altar with pet corpse on it can revive the pet
|
||||
applying a cursed oil lamp can make your hands slippery
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -1595,7 +1595,11 @@ use_lamp(struct obj *obj)
|
||||
return;
|
||||
}
|
||||
if (obj->cursed && !rn2(2)) {
|
||||
if (!Blind)
|
||||
if ((obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP) && !rn2(3)) {
|
||||
pline_The("lamp spills and covers your %s with oil.",
|
||||
fingers_or_gloves(TRUE));
|
||||
make_glib((int) (Glib & TIMEOUT) + d(2, 10));
|
||||
} else if (!Blind)
|
||||
pline("%s for a moment, then %s.", Tobjnam(obj, "flicker"),
|
||||
otense(obj, "die"));
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user