pull request #386 - discovering teleport scroll
Since teleporation gives a "you matrialize" message even when arriving close by, the old behavior of not learning a scroll of teleportation when you land quite close to your original spot no longer made sense. Always [almost] discover teleport scroll when reading it. Also adds one-shot teleport control when reading a blessed scroll of teleportation. I changed that to be prevented when hero is stunned, same as with full-fledged teleport control. I reworded or reformatted several of the comments. And removed the EDITLEVEL increment in patchlevel.h; save and bones file contents are not affected. I've also added an unrelated comment about reading mechanics to doread(). Closes #386
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.302 $ $NHDT-Date: 1600179998 2020/09/15 14:26:38 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.303 $ $NHDT-Date: 1600468452 2020/09/18 22:34:12 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -330,6 +330,8 @@ change default for lit attribute in special level des.terrain directives to
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'unchanged' instead of 'unlit'
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replace worm tail placement code that reportedly led to a sanity_check warning
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[no actual code problem found; might be compiler bug for 'xchar']
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learn scroll of teleportation after reading even when random destination is
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right by starting spot
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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@@ -524,6 +526,7 @@ add section marker [] support to run-time config file; CHOOSE section1,section2
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for the remainder of the file
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render the color names in the corresponding color when using the pick-a-color
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menu for adding status highlights or menu colors via 'O'
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reading blessed scroll of teleportation confers one-shot teleport control
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Platform- and/or Interface-Specific New Features
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