autopickup during failed #untrap attempt (trunk only)
From a bug report, moving into a trap during a failed untrap attempt didn't autopickup any objects there or report about objects which aren't picked up. Although that appears to have been intentional, change move_into_trap() to behave more like a regular move. (I wrote this bit of code and don't remember whether the no pickup aspect was deliberate; I suspect it might have been to avoid the redundant "there is a trap here" message which you get when pickup checking is done but not everything on the spot gets picked up. This patch suppresses that message.)
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@@ -132,6 +132,8 @@ better handling for Fort Ludios and endgame in wizard mode's `^V ?' menu
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no free lunch for gelatinous cubes eating scrolls of mail
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eating gold in front of the vault guard will make the guard angry
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calculate engulf time differently for non-digestion attacks than for digestion
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preform autopickup and/or report on objects at the spot when a failed #untrap
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attempt causes the hero to move onto a trap's location
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Platform- and/or Interface-Specific Fixes
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