Allow arrowkeys to move player, including diagonals by pressing multiple
keys before releasing. Works well on handheld's thumbpad, perhaps less useful on a fullsize keyboard. Also some Qtopia-only fixes for Qt windowport.
This commit is contained in:
@@ -22,7 +22,7 @@
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#include <qlabel.h>
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#include <qlineedit.h>
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#if defined(QWS)
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#include <qpeapplication.h>
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#include <qpe/qpeapplication.h>
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#else
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#include <qapplication.h>
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#endif
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@@ -711,6 +711,7 @@ public slots:
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protected:
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virtual void resizeEvent(QResizeEvent*);
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virtual void keyPressEvent(QKeyEvent*);
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virtual void keyReleaseEvent(QKeyEvent* event);
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virtual void closeEvent(QCloseEvent*);
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private slots:
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@@ -734,6 +735,7 @@ private:
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NetHackQtKeyBuffer& keysink;
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QWidgetStack* stack;
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int dirkey;
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const char* *macro;
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};
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@@ -3482,7 +3482,7 @@ public:
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NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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message(0), map(0), status(0), invusage(0),
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keysink(ks)
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keysink(ks), dirkey(0)
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{
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QToolBar* toolbar = new QToolBar(this);
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#if QT_VERSION >= 210
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@@ -3889,6 +3889,15 @@ void NetHackQtMainWindow::resizeEvent(QResizeEvent*)
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#endif
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}
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void NetHackQtMainWindow::keyReleaseEvent(QKeyEvent* event)
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{
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if ( dirkey ) {
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doKeys(QString(QChar(dirkey)));
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if ( !event->isAutoRepeat() )
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dirkey = 0;
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}
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}
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void NetHackQtMainWindow::keyPressEvent(QKeyEvent* event)
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{
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// Global key controls
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@@ -3897,33 +3906,52 @@ void NetHackQtMainWindow::keyPressEvent(QKeyEvent* event)
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// to think that's the way to move. For handhelds, the normal way is to
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// click-to-travel, so we allow the cursor keys for fine movements.
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// 321
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// 4 0
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// 567
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if ( event->isAutoRepeat() &&
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event->key() >= Key_Left && event->key() <= Key_Down )
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return;
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const char* d = iflags.num_pad ? ndir : sdir;
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switch (event->key()) {
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case Key_Up:
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if (qt_compact_mode)
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keysink.Put(d[2]);
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if ( dirkey == d[0] )
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dirkey = d[1];
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else if ( dirkey == d[4] )
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dirkey = d[3];
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else
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if (map) map->Scroll(0,-1);
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dirkey = d[2];
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break; case Key_Down:
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if (qt_compact_mode)
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keysink.Put(d[6]);
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if ( dirkey == d[0] )
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dirkey = d[7];
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else if ( dirkey == d[4] )
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dirkey = d[5];
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else
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if (map) map->Scroll(0,+1);
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dirkey = d[6];
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break; case Key_Left:
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if (qt_compact_mode)
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keysink.Put(d[0]);
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if ( dirkey == d[2] )
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dirkey = d[1];
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else if ( dirkey == d[6] )
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dirkey = d[7];
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else
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if (map) map->Scroll(-1,0);
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dirkey = d[0];
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break; case Key_Right:
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if (qt_compact_mode)
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keysink.Put(d[4]);
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if ( dirkey == d[2] )
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dirkey = d[3];
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else if ( dirkey == d[6] )
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dirkey = d[5];
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else
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if (map) map->Scroll(+1,0);
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dirkey = d[4];
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break; case Key_Prior:
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dirkey = 0;
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if (message) message->Scroll(0,-1);
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break; case Key_Next:
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dirkey = 0;
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if (message) message->Scroll(0,+1);
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break; default:
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dirkey = 0;
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event->ignore();
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}
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}
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@@ -4391,7 +4419,7 @@ NetHackQtBind::NetHackQtBind(int& argc, char** argv) :
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void NetHackQtBind::qt_init_nhwindows(int* argc, char** argv)
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{
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#ifdef _WS_X11_
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#ifdef UNIX
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// Userid control
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//
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// Michael Hohmuth <hohmuth@inf.tu-dresden.de>...
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@@ -4409,7 +4437,7 @@ void NetHackQtBind::qt_init_nhwindows(int* argc, char** argv)
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QApplication::setColorSpec(ManyColor);
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instance=new NetHackQtBind(*argc,argv);
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#ifdef _WS_X11_
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#ifdef UNIX
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seteuid(gamesuid);
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#endif
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@@ -5019,7 +5047,8 @@ bool NetHackQtBind::notify(QObject *receiver, QEvent *event)
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{
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// Ignore Alt-key navigation to menubar, it's annoying when you
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// use Alt-Direction to move around.
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if ( main && event->type()==QEvent::KeyRelease && main==receiver )
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if ( main && event->type()==QEvent::KeyRelease && main==receiver
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&& ((QKeyEvent*)event)->key() == Key_Alt )
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return TRUE;
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bool result=QApplication::notify(receiver,event);
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