Bigrm-4 fix and variation

The "butterfly" shaped bigroom was missing the four fountains
in the corners of the room - this was due to my copy-paste error
when converting the bigrooms from des to lua.

Also add some variation to the bigroom.
This commit is contained in:
Pasi Kallinen
2023-04-09 10:59:31 +03:00
parent bbd76562b0
commit 82bb61532c
2 changed files with 17 additions and 4 deletions

View File

@@ -14,10 +14,10 @@ des.map([[
-|.............................|-------|.............................|-
-|.................................................................|-
-|...............................................................|-
-|.............................................................|-
-|...........................................................|-
-|...........................................................|-
-|.............................................................|-
-|......LLLLL........................................LLLLL.....|-
-|.....LLLLL........................................LLLLL....|-
-|.....LLLLL........................................LLLLL....|-
-|......LLLLL........................................LLLLL.....|-
-|...............................................................|-
-|.................................................................|-
-|.............................|-------|.............................|-
@@ -27,6 +27,18 @@ des.map([[
----------- -----------
]]);
local terrains = { ".", ".", ".", ".", "P", "L", "-", "T", "W", "Z" };
local tidx = math.random(1, #terrains);
local toterr = terrains[tidx];
if (toterr ~= "L") then
des.replace_terrain({ fromterrain = "L", toterrain = toterr });
end
des.feature("fountain", 05,02);
des.feature("fountain", 05,15);
des.feature("fountain", 69,02);
des.feature("fountain", 69,15);
des.region(selection.area(01,01,73,16), "lit");
des.stair("up");

View File

@@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful
moving with 'm' prefix allows hero to enter a known pit carefully
rangers always succeed in disarming bear traps, unless impaired
bigroom variant 2 may have ice floor in unlit areas
bigroom variant 4 may have two large squares of terrain in the middle
some large monsters can knock back smaller monsters with a hit
change Demonbane to a mace, make it the first sac gift for priests,
and give it an invoke ability to banish demons