Bigrm-4 fix and variation
The "butterfly" shaped bigroom was missing the four fountains in the corners of the room - this was due to my copy-paste error when converting the bigrooms from des to lua. Also add some variation to the bigroom.
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@@ -14,10 +14,10 @@ des.map([[
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-|.............................|-------|.............................|-
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-|...........................................................|-
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-|.............................................................|-
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-|......LLLLL........................................LLLLL.....|-
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-|.....LLLLL........................................LLLLL....|-
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-|.....LLLLL........................................LLLLL....|-
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-|......LLLLL........................................LLLLL.....|-
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-|.............................|-------|.............................|-
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@@ -27,6 +27,18 @@ des.map([[
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----------- -----------
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]]);
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local terrains = { ".", ".", ".", ".", "P", "L", "-", "T", "W", "Z" };
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local tidx = math.random(1, #terrains);
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local toterr = terrains[tidx];
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if (toterr ~= "L") then
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des.replace_terrain({ fromterrain = "L", toterrain = toterr });
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end
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des.feature("fountain", 05,02);
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des.feature("fountain", 05,15);
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des.feature("fountain", 69,02);
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des.feature("fountain", 69,15);
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des.region(selection.area(01,01,73,16), "lit");
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des.stair("up");
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@@ -976,6 +976,7 @@ wielding a bec de corbin makes ravens generate peaceful
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moving with 'm' prefix allows hero to enter a known pit carefully
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rangers always succeed in disarming bear traps, unless impaired
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bigroom variant 2 may have ice floor in unlit areas
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bigroom variant 4 may have two large squares of terrain in the middle
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some large monsters can knock back smaller monsters with a hit
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change Demonbane to a mace, make it the first sac gift for priests,
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and give it an invoke ability to banish demons
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