wizmode level teleport via menu
If you answer '?' to the level teleport prompt in debug mode, you get a menu to choose from, similar to the control-O print_dungeon display.
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@@ -505,7 +505,7 @@ E boolean FDECL(Invocation_lev, (d_level *));
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E xchar NDECL(level_difficulty);
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E schar FDECL(lev_by_name, (const char *));
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#ifdef WIZARD
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E void NDECL(print_dungeon);
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E schar FDECL(print_dungeon, (BOOLEAN_P));
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#endif
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/* ### eat.c ### */
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@@ -13,6 +13,7 @@ typedef union any {
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struct obj *a_obj;
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int a_int;
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char a_char;
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schar a_schar;
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/* add types as needed */
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} anything;
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#define ANY_P union any /* avoid typedef in prototypes */
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