message fix for sewer rat from sink
> Getting a sewer rat from a sink when not blind, but can't see it > (because of boulders, etc.) gives "Eek! There's it in the sink!" > [<email deleted>]
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@@ -127,6 +127,8 @@ hero's appearance should change immediately after mimicing completes
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avoid some uses of "it" in killer messages
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avoid "singular of null?" warning for info lookup of obscure user input
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there was no check for iron bars in dokick() so it defaulted to "empty space"
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if you couldn't see the rat created in a sink for some reason other than
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blindness, you would get "Eek there's it in the sink."
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Platform- and/or Interface-Specific Fixes
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@@ -530,8 +530,9 @@ drinksink()
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else {
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mtmp = makemon(&mons[PM_SEWER_RAT],
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u.ux, u.uy, NO_MM_FLAGS);
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pline("Eek! There's %s in the sink!",
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Blind ? "something squirmy" :
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if (mtmp) pline("Eek! There's %s in the sink!",
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(Blind || !canspotmon(mtmp)) ?
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"something squirmy" :
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a_monnam(mtmp));
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}
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break;
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